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The unconventional leader of the Atlanta Protectorate.[1]

PersonalityEdit

Her trigger event and subsequent powers heavily influenced her personality. She does not usually talk to the press, and is has a no-nonsense attitude to leadership.

AbilitiesEdit

Creates plumes of dense, clinging ash, that can be incinerated at will - can travel through or reform from ash.[2]

Cinereal is a breaker similar to Night Hag and Annex.

Due to limitations of her powers she never deployed against original trio of Endbringers.[1]

HistoryEdit

BackgroundEdit

During the Ward years and before re-branding she was known as Ash Phoenix.

She was eventually forced into a leadership position when the previous protectorate leader of Atlanta killed himself.

She proved herself apt and was allowed to keep her position in the team.

Trivia Edit

  • Cineral is an old English word that comes from the latin Cinis, which means and relates to ashes. Specifically dead cold heavy black ashes.
  • Cineral is considered one of the top heroes in the protectorate.[3]

References Edit

  1. 1.0 1.1 Cinereal

    Also Ash Phoenix, Avarshina.

    Cinereal leads the Atlanta Protectorate, Wards, and maintains liaison with the Watchdog group. She’s a powerful breaker and shaker, and maintains a peculiar style of leadership. Her power altered her thought pattern and emotions, which would normally preclude being put in a leadership position, but she stepped into the position as a temporary measure after the prior Protectorate leader committed suicide (owing to PTSD from the local war) and nobody truly went out of their way or found cause to replace her.

    Cinereal had a phoenix motif as a ward, but was forbidden from using her flames for an extended period, and eventually dropped the brand. Her costume makes liberal use of the color grey and very few highlights of color.

    Her power involves creating patches of ash’. In waves, blasts, and on violent contact with a surface, she creates plumes of particulate matter that bleed into the surroundings, converting and effectively protecting it. The resulting matter is dense, heavy, and clings to itself enough that it doesn’t tend to form major clouds, instead collecting on surroundings in crude dunes, some gravity-defying. It is of a volume and weight to easily bury others, forcing those caught in a wave to use raw strength to fight their way free.

    Cinreal can use the material as an extension of herself - it cannot be moved, but she can cover herself and reform/launch herself out of a collection of the particulate, spearing forward and creating more ‘ash’ on impact with a person or location. Doing so consumes a portion of the matter.

    On being wounded enough that her life might be in danger, she will automatically ‘perish’ and reform nearby, again, consuming a portion of the matter, being partially restored in the process.

    She has the ability to set her breaker state and the ‘ash’ on fire. These flames burn at an extremely high temperature (1100 degrees celsius), and consume the ash at a steady rate. She almost never uses this power. The flames can spread, but all flames can be simultaneously extinguished as she exits her breaker form. She is fireproof.

    Cinereal is a very intense ‘lead by example’ leader. She’s aggressive in patrolling and in putting down threats. She expects those she leads to keep up, with little coddling. She doesn’t tend to ask more than someone can give, and most find their stride in short order.

    Cinereal is powerful, and is very hard to put down. The only guaranteed way would likely be to sustain an assault and simultaneously constrain her ability to act to keep her from producing more of the ‘ash’.

    Her reputation is well established. She’s been around for eight years and in charge for six. Villains tend to run or surrender when she shows up, and the public has a strange, almost masochistic liking for her. She doesn’t talk to cameras, doesn’t see the point, abuses bystanders who are gawking rather than running, and eschews merchandising issues, yet the public seems to champion her more for it.

    Retreat really isn’t in her playbook. Even in situations where allies have fallen, she prefers to eliminate the threat and then collect the wounded, rather than change course and help them first. Those working for her know this.

    She can’t leave her breaker state voluntarily. Remaining stationary, typically after climbing to a high perch where she won’t be bothered by civilian or news crews, she’ll draw the matter to herself, absorbing it and healing her wounds. Once entering into a confrontation, she is effectively tethered to the location. It is partially for this reason that she has avoided Endbringer encounters, and partially because her power is effectively countered by each of the three. - Link made on the IRC archived on Spacebattles
  2. Ridtom: But it also can't be moved by her power, yet she can somehow cover herself with it?
    Ridtom: And also somehow draw the matter into herself in order to deactivate her Breaker power?
    Wildbow: Divebomb a location, spread ash in radius around impact site, bury foes, operate within radius of ash to rinse/repeat.
    Ridtom: Ah, I was overthinking it. But still, her being unable to move the ash, but still being able to draw it into herself?
    Ridtom: Isn't that kind of contradictory?
    Wildbow: More a night hag thing. - Link made on the IRC archived on Spacebattles
  3. Parahumans IRC said:
    Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes.
    Wildbow:When they do the image of everyone standing in a 'v' formation
    Parahumans IRC said:
    Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. - IRC conversation archived on Spacebattles

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