Her trigger event and subsequent powers heavily influenced her personality. She does not usually talk to the press, and is has a no-nonsense attitude to leadership. She's taciturn and impatient with the public, dislikes merchandising, and is known for essentially never retreating regardless of losses.
She has built up a good reputation despite - or perhaps because of - her caustic personality, and is considered one of the top heroes in the Protectorate. Villains often surrender or flee at the sight of her.
Cinereal is noted for her raw power and durability.
Cinereal creates large amounts of particulate "ash" across an area, spreading it with waves and blasts as well as creating plumes from her body when struck or striking during combat. The sticky ash seeps into and strengthens nearby structures. Once the ash is created, she has no ability to move it, but can absorb it into herself or ignite it (see below.)
Cinereal can absorb and coat herself in the ash, consuming it in order to teleport and/or heal herself (which automatically kicks in if she is mortally injured.) Once she has activated this breaker state, she is unable to leave the area of ash until she has used up all the ash in the area, in a time-consuming process that heals any injuries she took during the battle. When she exits her breaker state, any nearby flames are simultaneously extinguished.
She joined the Wards eight years ago. During her Ward years and before re-branding she was known as Ash Phoenix.
Two years into her career, she was forced into a leadership position when the previous protectorate leader of Atlanta killed himself. She proved herself apt and was allowed to keep her position in the team. In contravention to traditional methods of advancement.
Due to limitations of her powers she never deployed against the original trio of Endbringers.
She survived the events of Gold Morning. Two years after the event she had joined The Wardens, one of the Protectorates successor organizations. She is considered one of the key members, and has her own statue in HQs lobby.
Cinereal's ash-phoenix motif is also heavily associated with her home city, Atlanta. The city has the phoenix on its flag , and resurgens (rising again) as its motto, a nod to the city's history, (Atlanta was burned down in Sherman's March to the Sea, and then rebuilt to what it is now.)
Cinereal is an old English word that comes from the latin Cinis, which means and relates to ashes. Specifically the dead cold heavy black ashes left after a fire.
Cinereal is the root of incinerate which means deducing something to ashes.
Cinereal's flame is hotter than most magma. It's intense enough to soften steel and to liquefy copper, gold, bronze, aluminum and silver.
Cinereal leads the Atlanta Protectorate, Wards, and maintains liaison with the Watchdog group. She’s a powerful breaker and shaker, and maintains a peculiar style of leadership. Her power altered her thought pattern and emotions, which would normally preclude being put in a leadership position, but she stepped into the position as a temporary measure after the prior Protectorate leader committed suicide (owing to PTSD from the local war) and nobody truly went out of their way or found cause to replace her. - Link made on the IRC archived on Spacebattles
↑The largest 65 cities in the United States host individual departments as of 2012. They are numbered accordingly, in order of decreasing size.
↑ 3.03.1Cinereal is a very intense ‘lead by example’ leader. She’s aggressive in patrolling and in putting down threats. She expects those she leads to keep up, with little coddling. She doesn’t tend to ask more than someone can give, and most find their stride in short order.
Cinereal is powerful, and is very hard to put down. The only guaranteed way would likely be to sustain an assault and simultaneously constrain her ability to act to keep her from producing more of the ‘ash’. - Link made on the IRC archived on Spacebattles
↑ 4.04.14.24.34.4Her reputation is well established. She’s been around for eight years and in charge for six. Villains tend to run or surrender when she shows up, and the public has a strange, almost masochistic liking for her. She doesn’t talk to cameras, doesn’t see the point, abuses bystanders who are gawking rather than running, and eschews merchandising issues, yet the public seems to champion her more for it.
Retreat really isn’t in her playbook. Even in situations where allies have fallen, she prefers to eliminate the threat and then collect the wounded, rather than change course and help them first. Those working for her know this. - Link made on the IRC archived on Spacebattles
↑ Parahumans IRC said: Wildbow: Armsmaster appears in the posters and such of the top Protectorate heroes. Wildbow:When they do the image of everyone standing in a 'v' formation
Parahumans IRC said: Wildbow: Nah. Legend in front, Alex and Eidolon to the left and right, respectively. Then Myrddin, Chev, Cinereal, Narwhal, Rime, Exalt, Armsmaster, Dragon suit silhouette in the background, wings echoing the wings of the PRT logo over their heads. - IRC conversation archived on Spacebattles
↑ 6.06.16.2Cinereal had a phoenix motif as a ward, but was forbidden from using her flames for an extended period, and eventually dropped the brand. Her costume makes liberal use of the color grey and very few highlights of color. - Link made on the IRC archived on Spacebattles
↑ 7.07.17.27.37.4Her power involves creating patches of ash’. In waves, blasts, and on violent contact with a surface, she creates plumes of particulate matter that bleed into the surroundings, converting and effectively protecting it. The resulting matter is dense, heavy, and clings to itself enough that it doesn’t tend to form major clouds, instead collecting on surroundings in crude dunes, some gravity-defying. It is of a volume and weight to easily bury others, forcing those caught in a wave to use raw strength to fight their way free.
Cinreal can use the material as an extension of herself - it cannot be moved, but she can cover herself and reform/launch herself out of a collection of the particulate, spearing forward and creating more ‘ash’ on impact with a person or location. Doing so consumes a portion of the matter.
On being wounded enough that her life might be in danger, she will automatically ‘perish’ and reform nearby, again, consuming a portion of the matter, being partially restored in the process.
She has the ability to set her breaker state and the ‘ash’ on fire. These flames burn at an extremely high temperature (1100 degrees celsius), and consume the ash at a steady rate. She almost never uses this power. The flames can spread, but all flames can be simultaneously extinguished as she exits her breaker form. She is fireproof. - Link made on the IRC archived on Spacebattles
↑Ridtom: But it also can't be moved by her power, yet she can somehow cover herself with it? Ridtom: And also somehow draw the matter into herself in order to deactivate her Breaker power? Wildbow: Divebomb a location, spread ash in radius around impact site, bury foes, operate within radius of ash to rinse/repeat. Ridtom: Ah, I was overthinking it. But still, her being unable to move the ash, but still being able to draw it into herself? Ridtom: Isn't that kind of contradictory? Wildbow: More a night hag thing.
- Link made on the IRC archived on Spacebattles
↑ 9.09.1She can’t leave her breaker state voluntarily. Remaining stationary, typically after climbing to a high perch where she won’t be bothered by civilian or news crews, she’ll draw the matter to herself, absorbing it and healing her wounds. Once entering into a confrontation, she is effectively tethered to the location. It is partially for this reason that she has avoided Endbringer encounters, and partially because her power is effectively countered by each of the three. - Link made on the IRC archived on Spacebattles
↑Capes who are holding their own or who are very on top of their game might start getting pulled away for trips to nearby cities and locations, to bolster numbers or provide backup (or be the tool that another department doesn't have in its toolbox). Or they're left in charge of the team while the team leader is away/off duty. Once this starts becoming regular and they're still proving their mettle, it becomes a sort of informal thing where they end up on a team with Legend or Alexandria or Eidolon, and tackling some real nail-biters. And if they handle their shit then (excuse my French), then their Director calls them into the office and says "The Triumvirate wants to borrow you for a while."
And then they're working as a direct subordinate to other members of the Triumvirate for a short stint each time, which is a final series of checks and balances before they run their own Protectorate team. [...] It's not a hard and fast rule. Some teams find leadership in other ways. But before a cape really gets branded and presented to the nation at large as 'leader of [city]'s Protectorate', they'll be vetted and tested and given time with the Triumvirate. Until then, it'll often be something along the lines of... sure, you're in charge of the team until someone says different, but don't go saying you're in charge and if someone asks you if you're leading the team, deflect or be sure to say it's temporary. - comment by WildBow on Reddit