Edict can give one-word commands to any targets within earshot. If the commands are actions that take three seconds or less, failure to obey causes a variety of consequences, while if the commands can't be done that quickly, they can be canceled out by starting the action.
Failure to obey Edict's commands can cause colorblindness, hiccups, sneezing fits, tics, mutism, a temporary wound, falling, clumsiness, a disabled limb, paranoia, hallucinations, confusion, amnesia, blindness, mental deficits, general malaise, a trigger event or power flaw, mental grief, minor stroke-like symptoms, hallucinations, amnesia, compulsive tics, etc. The form of "penalty" is unpredictable.
These effects tend to fade after a few hours, with some notable and tragic exceptions.
Edict had a brief career as a Protectoratecape named Tongue-Tie, but she decided her unreliable power and personality made her unfit to be a heroine after her power killed someone. After her career fell through, she rebranded with a new name and costume, operating as a semi-independent hero with her partner Licit in Stafford, New Hampshire.
Edict has two very young children stemming from a teen pregnancy, one of whom is mentally disabled, making patrols and general cape life hard.
↑ 1.01.1 Edict - Gave commands that caused random and temporary issues in individuals who disobeyed. Included mental illnesses, crippling emotional swings, or partial paralysis. Unreliable in severity - Parahuman List, Bolded edit by Wildbow
↑ 2.02.12.22.32.42.5Edict After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word. -
↑ 3.03.1Edict can give one-word commands, if they're generally actions that can be carried out in the span of three seconds [- if they aren't something that can be done that quickly, it prompts/can be canceled out by starting the action]. Failing to obey causes mental grief in the subject - minor stroke-like symptoms, hallucinations, amnesia, compulsive tics, an inability to speak, etc. The form of 'penalty' is unpredictable, and sometimes foes can plow through a series of "Stop!"s with nothing minor than a headache or red-green colorblindness in one eye. If she could get a handle on why or what commands work when, it would do better.
Edict, who has a personality and an unreliable master power that, together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. [...] They benefit from a bit more leeway & freedom than some capes in big cities get, while still racking up a good paycheck and the benefits of being PRT. Part of what that pair do, of course, is keep an eye on the local supervillain. Said supervillain was why they were picked to be here, specifically. -