Edict was an independent hero working with Licit in Stafford, New Hampshire.

Abilities and PowersEdit

Edict can give one-word commands to any targets within earshot. If the commands are actions that take three seconds or less, failure to obey causes a variety of consequences, while if the commands can't be done that quickly, they can be canceled out by starting the action.[2]

Failure to obey Edict's commands can cause colorblindness, hiccups, sneezing fits, tics, mutism, a temporary wound, falling, clumsiness, a disabled limb, paranoia, hallucinations, confusion, amnesia, blindness, mental deficits, general malaise, a trigger event or power flaw,[2] mental grief, minor stroke-like symptoms, hallucinations, amnesia, compulsive tics, etc.[3] The form of "penalty" is unpredictable.[2]

These effects tend to fade after a few hours,[1] with some notable and dangerous exceptions.



Edict had a brief career as a Protectorate cape named Tongue-Tie, but she decided her unreliable power and personality made her unfit to be a heroine after her power killed someone.[4] After her career fell through, she rebranded with a new name and costume, turning to becoming an independent hero with her partner Licit in Stafford, New Hampshire.[2]

Edict has two very young children stemming from a teen pregnancy, one of whom is mentally disabled,[2] making patrols and general cape life hard.[3]

Story StartEdit

Edict and Licit eventually began an on-again, off-again romance.[2]


When the Slaughterhouse Nine visited Stafford, Edict and Licit were unable to stop them from recruiting Damsel of Distress.


  1. 1.0 1.1 Edict - Gave commands that caused random and temporary issues in individuals who disobeyed. Included mental illnesses, crippling emotional swings, or partial paralysis. Unreliable in severity Wildbow's Parahuman List
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Edict
    After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word. - Playtest Capes
  3. 3.0 3.1 Comment by Wildbow on Spacebattles
  4. *Edict, who has a personality and an unreliable master power that, together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - Comment by Wildbow on Reddit

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