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Newter is a Case 53 and member of Faultline’s Crew.

Personality[]

Newter is roughly 16 years old. He tends to act his own age, even pursuing girls his own age at Faultline's club. He is generally pretty lighthearted, not appearing to be stricken by looking different from "normal" people, but has shown himself to become serious while conducting business.

He has no reservations about the recreational drugging of willing participants with his body fluids. It's use in combat is also deemed acceptable.

Appearance[]

He has orange skin, light blue eyes, dark red hair, and a five foot long prehensile tail.[1] While his hair is naturally blond with a reddish tint,[2] in the course of the novel he dyed[3] his hair blue,[4] red,[5] and later pink.[6] Newter also has a tattoo that looks like: "the greek ‘Omega’ symbol, but upside down.  Maybe a stylized ‘u’" which is "just above his heart".[1]

His eyes have no whites, only blue irises that extended from corner to corner, with rectangular, horizontal pupils.[4]

Newter casually walks on all-four, since his tail makes it hard to stay upright.[7]

Abilities and Powers[]

All his bodily fluids (including sweat) contain powerful hallucinogens which can "send someone off to la-la land" in "only a few seconds"[4]. When Newter brushed against some of Skitter's bugs they "dropped off the wall or out of the sky, falling to the ground, alive but stunned."[4] Skitter observed that several of the people that Newter were fighting were removed from the fight before he even touched them, leading her to believe that he hit them with either "blood" or "spit"[4]. This deviant body chemistry extends to the point that he does not get infections from foreign microbes.[8]

Newter's altered body has other benefits. In addition to a prehensile tail, he is noticeably tougher than a normal human, able to operate with wounds that amazed a trained medic.[8]

Newter is able to leap in excess of 15 feet exceedingly fast (it is said that it takes the same time for him to leap from one opponent to another as it takes Skitter to throw a punch). He appears to move in a half-run half-crawl manner which allows him to move faster than the average person (was easily able to keep up with Brutus when he was larger than a horse).[citation needed] Additionally, his ability to move vertically appears to be exponentially better than the average person as at one point "he darted up the side of the building and slipped into an open window like a bolt of greased lightning"[4] presumably indicating that he has some form of enhanced ability to grip objects (wall-crawling).

History[]

Background[]

Three years before the beginning of the story an anonymous man's life was saved by Alexandria.[9]

Waking completely empty of his past life Newter would make a home in the sewers before he wound up recruited by Faultline.[5]

Story Start[]

When the Azn Bad Boys went on a rampage Newter is seen for the first time at the villain meeting to decide the course of action the criminal elements of Brockton Bay would take.

Post-Leviathan[]

When participating in a raid against the merchants Newter went off after some papers scattered by Skidmark. He ran into some mercenaries and two young women who he knew in more colorful attire. Tattletale and Skitter were able to open a line of negotiation with him before handing over the papers.

Dealt with a visiting member of the Slaughterhouse Nine, though he and the rest of his team came out the worse for wear.

Post-Slaughterhouse Nine[]

Infiltrated Madison Wisconsin as part of the continuing investigations of the group into Cauldron.

Gave Gregor a hard time about his new relationship.

The Ice Breaks[]

Together with the Palanquin people he attended emergency power testing of Case 53s, arranged by The Wardens to see if any of them could be useful in the fight against the Titans.[10]

Chapter Appearances[]

Worm Chapter Appearances
Hive
1. Hive 5.1 Debut
2. Hive 5.2 Appears
3. Hive 5.3 Absent
4. Hive 5.4 Absent
5. Hive 5.5 Appears
6. Hive 5.6 Appears
7. Hive 5.7 Mentioned
8. Hive 5.8 Appears
9. Hive 5.9 Mentioned
10. Hive 5.10 Appears
x. Interlude 5 Appears
Extermination
1. Extermination 8.1 Absent
2. Extermination 8.2 Absent
y. Interlude 8.y Absent
3. Extermination 8.3 Absent
4. Extermination 8.4 Mentioned
5. Extermination 8.5 Absent
6. Extermination 8.6 Absent
7. Extermination 8.7 Absent
8. Extermination 8.8 Absent
z. Interlude 8.z Absent
Infestation
1. Infestation 11.1 Absent
2. Infestation 11.2 Absent
3. Infestation 11.3 Absent
4. Infestation 11.4 Absent
5. Infestation 11.5 Absent
6. Infestation 11.6 Appears
7. Infestation 11.7 Appears
8. Infestation 11.8 Absent
a. Interlude 11a Absent
b. Interlude 11b Absent
c. Interlude 11c Appears
d. Interlude 11d Absent
e. Interlude 11e Absent
f. Interlude 11f Absent
g. Interlude 11g Absent
h. Interlude 11h Absent
Plague
1. Plague 12.1 Absent
2. Plague 12.2 Appears
3. Plague 12.3 Absent
4. Plague 12.4 Absent
5. Plague 12.5 Absent
6. Plague 12.6 Absent
7. Plague 12.7 Absent
8. Plague 12.8 Absent
x. Interlude 12 Absent
y. Interlude 12.5 Absent
Snare
1. Snare 13.1 Absent
2. Snare 13.2 Absent
x. Interlude 13.5 (Donation Bonus) Absent
3. Snare 13.3 Absent
4. Snare 13.4 Absent
5. Snare 13.5 Absent
6. Snare 13.6 Absent
7. Snare 13.7 Absent
8. Snare 13.8 Appears
9. Snare 13.9 Absent
10. Snare 13.10 Absent
y. Interlude 13 Absent
Colony
1. Colony 15.1 Absent
x. Interlude 15.x Absent
2. Colony 15.2 Absent
3. Colony 15.3 Absent
y. Interlude 15.y Absent
4. Colony 15.4 Absent
5. Colony 15.5 Absent
6. Colony 15.6 Absent
7. Colony 15.7 Absent
z. Interlude 15.z Appears
8. Colony 15.8 Absent
9. Colony 15.9 Absent
10. Colony 15.10 Absent
i. Interlude 15 Absent
Queen
1. Queen 18.1 Mentioned
2. Queen 18.2 Absent
x. Interlude 18.x Absent
3. Queen 18.3 Absent
4. Queen 18.4 Absent
y. Interlude 18.y Absent
5. Queen 18.5 Absent
6. Queen 18.6 Absent
z. Interlude 18.z Absent
7. Queen 18.7 Absent
8. Queen 18.8 Absent
f. Interlude 18.f Appears
i. Interlude 18 Absent
Scourge
1. Scourge 19.1 Absent
2. Scourge 19.2 Mentioned
3. Scourge 19.3 Absent
x. Interlude 19.x Absent
4. Scourge 19.4 Absent
5. Scourge 19.5 Absent
6. Scourge 19.6 Absent
7. Scourge 19.7 Appears
y. Interlude 19.y Absent
z. Interlude 19.z Absent
Scarab
1. Scarab 25.1 Absent
2. Scarab 25.2 Absent
3. Scarab 25.3 Absent
4. Scarab 25.4 Absent
5. Scarab 25.5 Appears
6. Scarab 25.6 Absent
x. Interlude 25 Absent
Venom
1. Venom 29.1 Absent
2. Venom 29.2 Absent
3. Venom 29.3 Absent
4. Venom 29.4 Mentioned
5. Venom 29.5 Mentioned
6. Venom 29.6 Absent
7. Venom 29.7 Mentioned
8. Venom 29.8 Absent
9. Venom 29.9 Absent
x. Interlude 29 Absent

Fanart Gallery[]

References[]

  1. 1.0 1.1 Hive 5.1
  2. He dyes it. He’s strawberry blond without the dye. - Comment by Wildbow in the Cast (in depth) page
  3. Newter – A monstrous parahuman with orange skin and dyed hair, has a prehensile tail, can climb on walls and his bodily fluids are potent hallucinogens. - Cast (spoiler free)
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Hive 5.6
  5. 5.0 5.1 Newter – Case 53. His powers altered his appearance to the point he cannot fit in with regular society. Has orange skin, red hair and a prehensile tail. Was living in the sewers before he was recruited by Faultline. His bodily fluids are powerful contact hallucinogens, to a degree where even the trace sweat on his hands can incapacitate someone. - Cast (in depth)
  6. Speck 30.6
  7. Newter was, by contrast, garishness. Orange skin, bubblegum pink hair, and a bright green winter coat, prowling forward on all fours, because the counterbalance of his long, prehensile tail made standing up straight and walking a pain. - Excerpt from Infrared 19.a
  8. 8.0 8.1 Hive 5.10
  9. His eyes widened as he seemed to realize she was there. “Eres an gwarra engel?”
    “No,” she replied. She brushed his hair out of his face with one hand. “No an engel.” Not an angel.Interlude 15.z
  10. Infrared 19.a

Site Navigation[]

Case 53s
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Palanquin
Leader Faultline
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Associates Coil Tattletale Dinah Alcott 
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