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Jess is a member of the Travelers.

Personality

Skitter guesses that she's lonely based on her expressions.[2] further she did not think Genesis seemed like a very good actor.[3]

With the help of her friends and hobbies Jess was able to compartmentalize her life letting her get through the day. Yet when she gained her powers the walls she used to support herself became unstable, the lines between fantasy violence and boring reality were blurred.[4]

Appearance

Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.[5] Her legs were thin, atrophied as a result of how long she'd been in the wheelchair.[2]

Abilities and Powers

Jess can create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is.[6]

Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like.[2] It takes her two minutes to produce a new form.[7] Her creations faded when she woke up.[2]

She had to be awake for a while to "recharge" her ability.[8][2]

Demonstrated Forms

A "triceratops-bull-cyborg thing" that could charge through doors.[9]

A "lady knight in shining armor" that could handle men with guns.[9]

An eight-foot-tall muscular figure like a gargoyle, demon or dragon, with four talons, pebble-like scales, and a short tail. Flies using broad bat wings sprouting from the shoulders. It could breathe out dark smoke that caused coughing even if invisible traces of it were inhaled.[1]

A normal-looking girl with auburn hair, freckles, and thick glasses.[10]

A "blend between a slug and a rabbit." Two bulbous eyes, two tentacles or floppy ears and a body that hugged the ground. Water flowed up and to the sides of the slug, and small mouth jetted streams of it at the fires of a building near her. Used for firefighting.[2]

A "crude rendering of a man" used to carry her real body.[2]

A form similar to Bitch's dogs, used as a mount for Trickster and Regent.[11]

A grotesquely obese, yellow-skinned "caricature of a sumo wrestler", with eyes like black buttons, translucent and oily skin, and no hair, clothes, or other features. Items pressed into the belly or put into the mouth became trapped inside, but can be hauled out.[11]

A griffon/pterodactyl with both arms and wings, capable of hitting Crawler with a car and dropping large pieces of rubble on him. No legs, face is "gargoyle-like".[12]

A ghostly woman wreathed with chains, with white, "smoky" hair that covered her face and talons for hands. She had no lower body extending from the tattered poncho-style cloak she wore, and floated as though she were as light as air. Strong enough to shatter plywood.[13]

A giant woman’s face carved out of bone, surrounded by long, thin, branching tentacles. Tough, good for multitasking.[14]

A creature "like a bison with wings, but her back had a bowl-shaped depression, and she had stubby little legs and antennae." Able to fly and carry Trickster in the basin on her back.[14]

A giant image of Eden.[15]

History

Background

She was in a wheelchair since she was four.[2] Jess was a member of a professional-level video game team on Earth Aleph. When the Simurgh attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After Francis found a suitcase full of Cauldron superhero serum, they each took one except for Noelle and Oliver who only took half a dose.

Story Start

She traveled to Brockton Bay with the rest of the Travelers.

Gold Morning

She was requisitioned for the final push and would create a giant image of the Counterpart to break the spirit of The Warrior.[15]

Trivia

Quotes

"A world that was awesome in the truer sense of the word, greater in so many respects. In a metaphorical sense, the peaks were higher, the valleys lower, works of art more artful, extremes more… extreme. It wasn't a good thing. Make the mountains twice as tall and the chasms twice as deep, and things start crumbling." Jess to her team members.[17]

References

  1. 1.0 1.1 Sentinel 9.3
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Snare 13.5
  3. Monarch 16.13
  4. There is a connection though.

    Jess was good at compartmentalizing her life, facing reality and entertaining fiction with monsters and superheroes in good measure. Now the lines between reality and dream are blurred, she has everything she secretly wanted for herself, and little else... - Comment by Wildbow on Spacebattles
  5. Snare 13.4
  6. As far as I'm aware, people tend to imagine that Genesis can be anything. In reality, she has a few seconds of half-asleep thinking to form concrete mental pictures, before her (dead; disconnected from outside/Eden resources) passenger steps in and fills in the remainder of the blanks.

    This is why she has a tendency to go for bulkier, simple constructions. Giant crab-men and armored knights, or tentacle-limbed monstrosities. She can do complex things (jelly prison for Shatterbird, water-suction/spitting slug), but these complexities tend to come with a vastly lower/weaker construction and core stats for the creation. - Comment by wildbow on Reddit
  7. Snare 13.3
  8. Snare 13.10
  9. 9.0 9.1 Tangle 6.1
  10. Genesis began to appear a short distance away, near Bitch. A blurry, beige and yellow, vaguely human-shaped figure coalesced into being. The shape then sharpened into features and alter in hue until there was the figure of a teenage girl, vaguely cartoonish. By the time we reached her, she looked indistinguishable from a regular girl. She had auburn hair, freckles, and thick glasses. A small smile touched her face as she stretched her arms and legs. - Excerpt from Snare 13.1
  11. 11.0 11.1 Snare 13.6
  12. Prey 14.4
  13. Colony 15.8
  14. 14.0 14.1 Colony 15.10
  15. 15.0 15.1 Speck 30.6
  16. Discussion with Wildbow on RPG.net
  17. Migration 17.8

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