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Power classifications and the accompanying number ratings are used by the PRT to quickly identify parahuman threats and adopt strategies,[1] although it’s used by others as well, including by capes in India.[2] Each classification is matched with a number, where higher numbers pose a greater threat.[1]

Current classificationsEdit

In modern day, the PRT has twelve different categories:[3]

Classification Meaning
Mover Has a power enhancing mobility.[3]
Shaker Has a power with an area of effect.[3]
Brute Has enhanced strength or durability.[3]
Breaker Can shift into another state.[3]
Master Can control others or create minions.[3]
Tinker Can create or alter devices with futuristic technology.[3]
Blaster Is a ranged, offensive threat.[3]
Thinker Focuses on information gathering.[3]
Striker Has a power that is melee-ranged or touch-based.[3]
Changer Can alter their form or appearance.[3]
Trump Can manipulate powers in some capacity.[3]
Stranger Focuses on stealth or infiltration.[3]

It’s possible for parahumans to receive hybrid[4] and sub-classifications.[5] Hybrid ratings are issued if two or more aspects are irrevocably linked and are designated with a slash,[6] while sub-ratings are given if a power has side-effects or applications that belong in another category.[7][5] These are placed within parentheses.[5] It’s possible for the number assigned to sub-ratings to exceed the number assigned to the main power.[5]

HistoryEdit

The classification system was initially created by the PRT ground-patrol and response teams in New York[1] to classify villains.[8] Over time, the system was used to classify all parahumans,[8] and as many thirty categories were added to account for all the different types.[1] As the time passed, it was discovered that certain strategies were valid against broad groups of parahumans and classifications were condensed until twelve groups were left.[1]

Only two of the older classifications are known: The Shifter classification, which dealt with parahumans that could alter their appearance,[9] and the Nuker designation, which covered Shakers with Blaster-like offensive potential and Blasters with Shaker-esque radius and potential for damage.[10] Other named older classifications include Catcher, Brick, Shaper, Razor, and Controller.[11]

Number ratingsEdit

The numbers assigned to classifications are not an indication of raw strength of an ability. Rather, the number rating is a ballpark scale indicating the threat to a team. As such, the numbers also take into account the possibility of harm, but also panic.[1]

Exceptionally high or low degrees of control are important to take into account: The first for the possibility of targeting specific team members or civilians, the second for the dangers of collateral damage or aftereffects.[1]

While the number scale starts at one and rises up with no hard limit,[12] it’s also possible to receive a rating of zero,[13] or even a negative rating.[14]

It is the responsibility of PRT operatives and parahumans to familiarize themselves with the current ratings for all relevant threats.[1]

Threat level Estimation
1
  • Poses a threat only just above human norms, an unexceptional individual may be able to cope with the ability or walk away unharmed from an altercation where the abilities in question were leveraged.[15]
  • The ability should be assumed to be a non-threat and need not be identified if other matters prove more pressing.[15]
2
  • An alert, exceptional, well equipped, or trained individual should be able to answer or address the ability in question, but it can prove problematic.[16]
  • Team members are reminded of standard countermeasures and should put these measures in effect when there are no pressing other matters.[16]
3
  • Civilians, even alert or fit civilians, will not be able to handle the ability or abilities in question.[17]
  • Several trained individuals may be required to deal with the situation.[17]
  • Care should be taken to remove civilians from the area and discourage them from participating.[17]
4
  • One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other.[18]
5
  • Additional countermeasures come into effect.[19]
  • A typical parahuman or one parahuman assisting a squad of operatives should be able to deal with the power in question.[19]
  • Operatives can engage until assistance arrives.[19]
6
  • A typical trained parahuman or one parahuman assisting a squad of operatives should be able to deal with the power in question.[20]
  • Operatives should postpone engagement.[20]
  • Parahumans and operatives should assume that traditional actions are going to be met by a complication.[20]
  • Acquiring further intel is recommended where possible, but not mandated.[20]
7
  • Parahumans should engage in pairs or trios at a minimum, two fully equipped squads should be deployed.[21]
  • Acquiring further intel is mandated, all acting parties should shift to the defensive or delay until intel can be acquired.[21]
8
  • Evacuation of civilians should take priority for all squad members.[22]
  • Engaging should be avoided outside of specific missions and tasks.[22]
  • Parahumans should engage only when supported by their team to ensure a minimum of complications or danger.[22]
9
  • Assume extreme complications, with standard tactics not applying, or the power in question having an additional factor that exaggerates its effect.[23]
  • Parahumans and PRT should evacuate where possible, and should only engage when a specific mission and strategy has been outlined.[23]
  • Major countermeasures should take effect.[23]
10+
  • In the event of a serious confrontation, additional teams or specific high-rated individuals should be called in to manage the crisis.[24]

Known classificationsEdit

Note: This list describes the known classifications of different parahumans. For a full overview of their abilities, please check their individual pages.

[Edit]
Name Known ratings Power description
Accord Thinker[25] Gets naturally smarter as the problems he is addressing get more complex.[25]
Acidbath Breaker[26]/Changer (Blaster, Striker, Mover)[27] Can turn into, sling blasts of, and move as a tidal wave of acid.[27]
Alabaster Brute,[28] Thinker[29] Restores himself to pristine condition every 4.3 seconds.[30]
More effective at maintaining and fixing gear.[29]
Dinah Alcott Thinker[31] Has the ability to calculate the chances of a particular event occurring.[32]
Alexandria Brute, Mover, Thinker[33] Has enhanced strength and a virtually invincible body.[34]
Capable of flight.[34]
Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.[33]
Allfather Blaster[35] Creates mid-air portals from which to launch volleys of weapons.[35]
Annex Breaker, Shaker[36] Can merge into nonliving material and reshape it.[36]
Appraiser Thinker[37] Rates situations using colors.[37]
Arbiter Thinker, Blaster, Shaker[38] Mild danger sense, but it makes her aware of associated individuals and the threat they pose.[38]
Can create sonic blasts.[39]
Can create forcefields.[40]
Armsmaster Tinker[41] Specializes in efficiency, and hybrid and minimized technology.[41]
Ash Beast Breaker[42] Has a power that keeps him in good physical condition, involving matter-energy conversion.[42]
Assault Striker 7[43] Capable of controlling energies of movement, acceleration and motion relative to himself and things he touches.[44]
August Prince Master/Stranger 3[45][46] Cannot be deliberately harmed by anyone.[47]
Auroch Brute 2, Shaker 3, Striker 2, Mover 2[48] Generates an effect around her that controls inertia.[49]
Aurora Le Fay Brute[50]
Bakuda Tinker 6[51] Specializes in bombs.[51]
Bambina Mover/Shaker 6[45][46] Can bounce off of walls and other objects, creating explosions with her impacts.[52]
Barrow Shaker[53] Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.[53]
Bauble Tinker[54] Specializes in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.[54]
Behemoth Brute 10[55] Has incredible strength, durability and regeneration.[56]
Big Rig Tinker[54] Builds drones that build things in turn, particularly buildings.[54]
Bitch Master[57] Can empower dogs with vastly increased size, strength, durability and agility and an covering of bony plates and spikes and exposed muscle.[58]
Biter Changer[9] Can distort the size of individual body parts.[59]
Black Kaze Mover/Striker[60] Teleports, while momentarily existing in all spaces between departure and arrival, allowing strikes at intervening foes.[60]
Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)[61] Produces plant-hybrid minions.[62]
Blister Master/Stranger[63] Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.[63]
The Blue Bomber Changer/Brute[64] Can assume three different forms. One tall and rubbery, one thin and metallic and one muscular and brutish.[64]
Bonesaw Tinker,[65] Trump[66] Works with biology and the physical form.[65]
Can create hybrid capes.[65]
Brandish Changer 1[67] Can become an immobile, nigh-invulnerable sphere.[67]
Burnscar Shaker[68] A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.[69]
Cadence Shaker[70] Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.[70]
Camion Tinker[71] Specializes in vehicles.[71]
Canary Master 8[72] Her singing renders listeners suggestible to her commands.[73]
Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)[74] Produces and consumes chemical batches that enhance the drinker for a short while.[75]
Chariot Tinker/Mover[76] Specializes in all forms of mobility.[77]
Chevalier Striker,[78] Thinker[79] Able to combine objects, selecting the properties he wants to remain active.[80]
Senses properties of objects, sees phantom images surrounding parahumans.[79][81]
Chopshop Tinker[82] Has a macro specialization, where his creations work better the bigger they are.[82]
Circus Stranger[83] Has access to an extra-dimensional storage space.[84]
Citrine Trump[85] Can attune areas to particular functions and can use this to cut off powers.[86]
Cinereal Breaker[87] Creates plumes of dense, clinging ash, that can be incinerated at will - can travel through or reform from ash.
The Clairvoyant Thinker[88] Able to perceive vast amounts of information, seeing whole other worlds at once.[89]
Clay Shaker 4, Tinker 1*, Striker 1[90] Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.[91]
Clockblocker Striker 7[92] Can freeze objects and people in time for indeterminate period.[93]
Codex Blaster/Thinker[4] Fires slow-moving, invisible shots that cause permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.[4]
Contessa Thinker >=12[94][95] Can instantly determine the exact steps needed to accomplish any task and perform them accurately.[96]
Crane the Harmonious Thinker[97] Has an understanding of motion and ranges of motion.[97]
Cranial Tinker[54] Specializes in neurology, including brain scans and draining or recording thoughts.[54]
Crawler Brute[98] Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.[99]
Cricket Shaker[68] Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.[100]
Crucible Shaker[101] Able to create forcefield bubbles and then blasting everything within with extreme heat.[102]
Crusader Master 6[103][104] Can create ghostly replicas of himself that can float and pass through body armor and walls.[105]
Cuff Brute[106] Slightly enhanced physique and increased resistance to damage after getting hurt.[106]
The Custodian Stranger[107] Made of air, invisible and almost completely incorporeal.[108]
Damsel of Distress Mover, Shaker[109] Creates poorly controlled storms of unevenly altered gravity, time and space, with high recoil that flings her back.[110]
Dauntless Striker/Trump[111] Can slowly ‘charge’ objects with different powers.[112]
Defiant See: Armsmaster.[113]
Deviant Changer[114] Can manifest changes in reaction to wounds, but the changes are to areas far from the wound site.[114]
Dodge Tinker[54] Makes access devices for pocket dimensions.[54]
Dragon Thinker, Tinker[115] Trump[116] Co-opts and draws inspiration from the work of other Tinkers.[116]
Dredge Thinker 5[117] Can gather memories from touched objects.[118]
Echidna Master/Striker 10, Brute 8, Changer 2,[119] Thinker,[120] Trump/Master[121] Produces copies of people she touches, including parahumans.[122]
Superstrength, durability and regeneration.[123]
Grows larger and stronger and gains more limbs by feeding.[124]
Can 'smell' parahumans.[125]
Edict Master[109] Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.[126]
Eidolon Trump[127] Has the ability to adopt any power he needs at a given point in time, maintaining a set of two to four powers at a time.[128]
Eleventh Hour Thinker[37] Provides numerical threat ratings.[37]
Facet Blaster/Striker[114] Creates crystal growths with a touch and dismantles them for catastrophic artillery-level sieges.[114]
Feint Master/Shaker 2[129] Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.[130]
Felix Swoop Master/Blaster[131] Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.[131]
Fenja Breaker[132][133] Warps space so she is simultaneously bigger and attacks against her are smaller.[132]
Flechette Striker, Blaster[134] Can imbue objects so they can penetrate anything.[135]
Fog Changer 8[104] (Shaker, Stranger)[7], possibly Breaker[136] Transforms into mist with varying solidity, with the ability to erode living matter.[137]
Foil See: Flechette.[138]
Fume Blaster/Shaker 4[139] Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.[140]
Galvanate Trump[141] Grants invincibility and an electric touch.[142]
Gasconade Breaker/Stranger 3[143] Unable to affect the world long-term, or be affected long-term.[143]
Gavel Striker[144] Can imbue melee weapons with vast impact while protecting the victim, resulting the victim being thrown a great distance.[145]
Genesis Master[146][147] Has the ability to project solid images with minor powers, which she can control from a remote distance.[148]
Genoscythe Changer[149] Creates scythe blades out of hands.[149]
Glace Tinker[54] Specializes in cryogenics and stasis.[54]
Glaistig Uaine Master,[150] Trump[151] (>=12)[95] Can draw in the essence of recently dead parahumans and store it within herself. Can have three of them active as spectres.[152]
Gleer Thinker[153]
Glory Girl Shaker,[154] Mover[103] Capable of flight.[155]
Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.[155]
Goddess Trump[156] Master[156][157] Able to tune abilities and defenses.[156]
Has a presence-based compulsion power.[156]
Golem Shaker[158] Can move body parts 'inside' surfaces, generating matching limbs of various sizes from surfaces made of the same material.[159][160]
Grace Striker[161] Can enhance select body parts at a time, granting invulnerability to both powers and general harm, as well as increased effect on contact.[161]
Erik Granholme Tinker[162] Has an emphasis on drones and remote tanks with a crystal core of some sort.[162]
Grue Shaker,[163] Trump <=7[164][141] Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens and later copies the powers of those within.[165]
Grumman Breaker,[166] Mover 6, Brute 8 or Mover -1, Blaster 9[14] Toggles between two different states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform.[14]
Hadhayosh See: Behemoth.[56]
Harbinger See: The Number Man.[167]
Hatchet Face Brute[168] Enhanced strength and toughness.[168]
Heartbreaker Master[103] Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.[169]
Hellhound See: Bitch.[58]
Hero Tinker[170] Specializes in manipulating and enhancing wavelengths and frequencies.[170]
Hidden Hand See: Kaeing Tha.[171]
Hijack See: Regent.[172]
Hookwolf Changer 4, Brute 7[173] Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.[174]
Horizon Thinker 3, Striker 1-12*[175] Has three types of enhanced perception. Can use only one at a time.[175]
Has an explosive touch linked to her enhanced perception.[175]
Hunch Thinker[37] Provides vague information.[37]
Hydrofoil Brute/Mover[114] Has a personal shield that produces torrents of water in reaction to breaches.[114]
Travels by means of a personal tidal wave.[114]
Imp Stranger 5[176] Able to become unnoticeable, to the point that people she attacks don’t remember she attacked them.[177]
Israfel See: The Simurgh.[178]
Jack Slash Thinker[179] Enhanced intuition concerning parahumans.[180]
Jamestown Blaster[181] Can focus radiation on individuals to turn them into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further.[181]
Jamestowner Tinker[182]
Jiǎ Tinker[183] Specializes in simulations.[184]
Jormungand See: Leviathan.[185]
Jörmungandr See: Leviathan.[185]
Jouster Blaster/Striker,[186] Trump[187] Can conduct a variety of effects through his lance, choosing which one.[186]
Kaeing Tha Master[188] Can adopt another form in which they envelop others and control their actions with limited control of their powers.[171]
Khun Sa Master,[188] Breaker[189] Can transform into immovable object with control over animals, people and some electronics in the area.[189]
Kid Win Tinker 4[92] Specializes in alternate settings or uses, but struggles to build more focused devices.[190]
Kismet Thinker[191] Calls himself a 'Balance Thinker'.[191]
Koschei Brute[192] Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.[192]
Krieg Brute[193] Wide range kinetic manipulation, more powerful closer to him.[193]
Lab Rat Tinker[194] Specializes in drugs that turn subjects into monsters wile storing their original state.[194]
Labyrinth Shaker 12[68][195] Has the ability to manipulate her immediate environment almost completely.[196]
Lady Photon Shaker,[68] Mover[103] Capable of flight.[197]

Can raise forcefield bubbles around herself.[197]

Laserdream Shaker,[68] Mover[103] Capable of flight, stronger than Lady Photon’s.[198]

Can create forcefields, with less aptitude than Lady Photon.[198]

Leet Tinker[199] Has no limits in what he can build, except that creations have chance to misfire respective to how much he's worked on the idea or in that field.[199]
Legend Breaker,[200] Blaster[201] Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.[202]
Can emanate lasers with unsurpassed versatility and power from his body.[203]
Leonid Mover, Thinker, Stranger[204] Can teleport by phasing into sound.[205]
Secondary powers of sound detection and sound manipulation.[204]
Leviathan Brute 9[12] Has enhanced strength, incredible durability and regeneration.[206][207]
Lightslinger Blaster/Shaker 8[208] Turns nearby light sources into weapon emplacements.[208]
Licit Shaker[109] Can make forcefields in basic geometric shapes, suspended in air. Can allow others to pass through these forcefields at will.[209]
Lung Brute 4-9*, Blaster 2-6*[210] Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, enhanced pyrokinesis, regeneration, and other benefits.[211]
Lustrum Breaker[212] Can assume a massive form fueled by draining from the physical and mental faculties of those nearby.[212]
Madcap See: Assault.[44]
Mannequin Tinker[213] Specializes in closed systems.[213]
March See: Minakhm.[214]
Marquis Shaker, Changer[215] Capable of manipulating bones, including his and any exposed bone of his enemies.[215]
Masamune Tinker[216] Specializes in mass-production.[217]
Menja See: Fenja.[133]
Miasma Stranger[218] Invisible, inaudible and emits a colorless, odorless, poison gas.[218]
Minakhm Master[188] Can touch individuals to impel them to move a set distance and attack anything that comes within their range.[214]
Mockshow Master/Shaker 6[219] Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.[220]
Mog Changer, Brute[221] Can absorb impacts and utilizes the energy to trigger physical changes, including new features, armor and weaponry.[222]
Mokosh Blaster/Shaker[223] Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.[223]
Monokeros Master/Trump[224] Can attack an person with a wave of emotion, while also becoming immune to anything that person does, can see through their eyes and observe memories.[225]
Monstrum Tinker[182]
Moord Nag Master[226] Has a 'scavenger' pet that gains a permanent increase in size and power by consuming the dead.[226]
Mosaic Tinker[182]
Mush Changer 4[227][228] Capable of absorbing masses of loose material and debris to form a protective, shapeshifting shell of trash, dirt and loose matter.[229]
Myrddin Mover[230] Capable of flight.[231]
Narwhal Shaker[68] A wielder of crystalline forcefields, which she can create in fifty feet range and move at high velocities. Can bypass the Manton effect.[232]
Night Breaker 9, possibly Stranger 3[104][136] Can transform into an inhuman creature with enhanced speed and strength and a nigh-invincible exterior, but only when unobserved by conventional sight.[233]
Night Hag Breaker[234] Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.[234]
Nighty Night Master[147] Note: This might be a mistake. Nighty Night’s powers indicate a Shaker rating. Capable of making poisonous, noxious illusions out of the landscape.[147]
Nilbog Master[103] Has the power to create life, collecting raw biological material and using it to fashion minions.[235]
The Number Man Thinker[236] Capable of understanding the world through numbers.[237]
Ogun Tinker/Shaker[238] Produces devices by passively altering surroundings, without active tinkering.[238]
Oliver Changer (low)[121] Has an appearance that changes to match his basic perception of attractiveness.[239]
One Thinker[240] Capable of brainwashing.[240]
Othala Trump,[141] Striker[241] Can grant powers with a touch, drawing them from a limited set.[242]
Othello Stranger[243] Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.[244]
Panacea Unknown, ~12+[95] Has complete control over the biology of those she touches.[245]
Parian Master 6[246] Has fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.[247]
Particulate Tinker[248] Specializes in dust and disintegration.[184]
Prathama See: Behemoth.[249]
Prin Hunlika Master[188] Generates an aversion field affecting all individuals within roughly 500 feet.[250]
Prince Prosperous See: Khun Sa.[251]
Princess Scarecrow See: Prin Hunlika.[250]
Prism Master[252] Can split herself into three copies, and return those copies to herself for a burst of speed and strength.[253]
Professor Haywire Tinker[254] Specializes in inter-dimensional technology.[254]
Psychosoma Stranger 4, Master 7[255] Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.[256]
Purity Breaker,[257] Blaster 8, Mover 4[104] Needs to enter an alternate form to use her powers, limited by a personal battery.[257]
Can generate devastating light blasts.[258]
Has the ability to create kinetically charged light to move through the air at high speeds.[258]
Pyrotechnical Tinker[54] Focuses on flame manipulation, including special effects and guns.[54]
Rail Mover/Blaster 2[259] Can touch objects to move them a set distance of forty-three feet along any horizontal plane.[260]
Rattenfänger Tinker[182]
Regent Master >=6[246][261] Can gain complete and total control over the body of somebody he has spend enough time with.[262]
Revel Blaster[263] Able to absorb energy into her lantern, then releasing it in form of versatile spheres of light.[264]
Andrew Richter Tinker[265] Creates computer programs.[265]
Romp See: Mockshow.[266]
Roulette Thinker 4[267] Views a spread of futures.[268]
Rune Shaker[68] Can touch an object to attune to it, after which point she can manipulate it using telekinesis.[269]
Saint Tinker 0[13] Maintains understanding of Dragon’s technology by the way of Teacher.[13]
Scion Breaker,[270] Trump[156] Has an adaptive, nullifying defense, auto-tuning against any attack.[271]
Scrub Blaster 8 to 10[272]/Shaker,[273] Trump[274] Can create what appear to be uncontrolled matter-annihilation bursts in his immediate vicinity.[272]
Can ignore or negate most Brute defenses.[274]
Shadow Stalker Breaker 3 (Stranger 2, Mover 1)[92] Can become semi-gaseous and transparent, allowing her to pass through solid surfaces.[275]
Shatterbird Shaker[68] Has the ability to manipulate glass at will over a wide area.[276]
Shén Yù Thinker[277] Maintained expert tactical abilities and understanding of movement and maneuvers, giving a pseodo-clairvoyance of the battlefield.[277]
Shielder Shaker,[68] Mover[103] Capable of flight, slower than Lady Photon’s.[278]
Can create forcefields stronger than Lady Photon’s.[278]
The Siberian Master[279] Can create an unstoppable and untouchable projection in the form of striped woman.[279][280]
The Simurgh Thinker >10,[281] Tinker, Trump[282] Has psychic echolocation allowing her to scan her surroundings. Has precognition, which reaches further the more she scans.[283]
Can borrow and copy techniques and mental powers from others - including the power of Tinkers.[283]
Skidmark Shaker 2,[68][228] Mover[284] Capable of creating an effect that coats an area and pushes things in one direction.[285]
Skinslip Changer[286] Can manipulate his own skin and staple the skin of others to his own.[286]
Skitter Master 5,[287] Thinker 1[288] (later: Master 8, Thinker 1)[289] Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.[290]
Receives sensory input from the bugs she controls.[291]
Snaptrap Shaker 7, Mover 1[292] Can create gravity traps with optional cutting edges and crushing offensive applications.[292]
Snubnose Blaster 3 (Brute 5)[5] Releases short range bursts of sparks, applying a forceful pushing effect.[5]
Wears a heavy armored suit, using her power to keep it mobile.[5]
Sphere See: Mannequin.[293]
Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2[294] Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.[294]
Spur Thinker[295] Has precognition that is most effective in the midst of chaos and heightened emotions.[295]
Squealer Tinker 2/Mover 3,[228] Thinker[296] Specializes in large scale vehicles.[297]
More capable at operating vehicles.[296]
Starlet Blaster/Shaker 4[45][46] Can shoot exploding darts of light.[298]
Stinger Tinker[299] Specializes in propulsion, mainly jetpacks and missiles.[299]
Stormtiger Shaker[68] Has the ability to manipulate the air around him.[300]
String Theory Tinker[301] Creates objects with timers built in from the start of the creation process, with catastrophic misfires if interrupted. Favors macro-scale doomsday devices.[301]
Tattletale Thinker 7[302] Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.[303]
Tecton Tinker, Shaker,[158] Thinker[304] Has a specialization in architecture and seismic technology.[41]
Possesses a geology sense.[304]
Tōng Líng Tǎ See: Ziggurat.[305]
Tongue-Tie See: Edict.[306]
Toy Soldier Tinker[54] A powersuit user with a suit the size of a small building.[54]
Trainwreck Changer,[307][227] Tinker[282] Capable of absorbing material, similar to Mush, but without the ability to reintegrate into human form and the ability to move parts easily.[307]
Can build with scrap and develop limited, but high quality gear in a short amount of time.[308]
Trapper See: Snaptrap.[309]
Tunguska Blaster 6 or 8/Shaker 6[310][311] Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.[311]
Jed Tylor Master[312] Able to create functioning humanoid minions from each person within an area, at those people’s locations.[312]
Über Thinker[313] Can achieve mastery of any one technique as long as he concentrates on it.[314]
Ulama See: The Simurgh.[178]
Unicorn IV See: Monokeros.[224]
Upperhand Trump[315] Can copy the general nature of powers with an output, and produces his own output in form of powerful hyper-gravity, pulverizing targets.[315]
Usher Trump[141] Can grant protection against powers to one individual.[316]
Valkyrie See: Glaistig Uaine.[317]
Vellum Breaker 4/Striker 4/Brute 2/Mover 1[318] Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.[318]
Velocity Breaker[319] Has enhanced speed at the cost of a lowered ability to affect the world.[320]
Victor Thinker[313] Has the ability to steal learned skills and talents through proximity to others.[321]
Virago Mover 5, Shaker 4, Brute 1[322] Has short distance teleportation of roughly thirty feet.[322]
Produces disorienting shockwaves in a radius around herself. Renders her more or less immune to conventional ammunition.[322]
Vista Shaker 9[92] Can bend, stretch, compress and distort non-living matter, effectively warping space.[323]
Wanton Breaker/Stranger,[324] Shaker[158] Transforms into a localized telekinetic storm.[324]
Weaver See: Skitter.[325]
Weld Brute, Changer[8] Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.[326]
Wendigo Changer/Breaker[327] Has a body composed of a space-warping effect, which lingers throughout his general area. Can channel this effect through touch.[327]
Ziggurat Shaker[328] Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.[328]
Zion See: Scion.[329]
Ziz See: The Simurgh.[178]

Trivia Edit

  • Weld was taught to remember the classifications using a rhyme:

Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.
[330]

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The classification system was initially created by the PRT ground-patrol and response teams in New York as a means of quickly identifying threats and adopting strategies. As many as thirty categories were added to accommodate other types of parahuman as the methodology spread, and these forms were later condensed as it was discovered that certain strategies were valid against parahumans of a broad type.

    The number rating is a ballpark scale for the threat to a team, rather than any indication of the raw strength of an ability. Adjust for possibility of harm, panic, an exceptionally high degree of control that might allow one to target specific team members or civilians, or exceptionally low degrees of control that might point to collateral damage, spreading effects or aftereffects. The PRT stresses the pairing of number rating with power to encourage immediate and intuitive grasp of appropriate responses to a given crisis.

    It is the responsibility of PRT operatives and parahumans to familiarize themselves with the current ratings for all relevant threats. - PRT Master Reference - Classifications
  2. “Trying to enlist help. Names and powers?”

    “Kismet, balance thinker,” the Caucasian said. He wore a white robe with a hard, faceless mask that had only slits for the eyes.

    “And the other two?”

    “As far as I can tell, Fathom and Particulate. Best translations I can give. My Punjabi isn’t strong.”

    “Their powers?” I asked, with a restrained patience.

    “Displaces people or things to another dimension, filled with water, brings them back. Particulate’s a dust tinker.” - Excerpt from Crushed 24.3
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Mover - the power moves the cape.  Flight, speed, teleportation, etc.
    Mover triggers are provoked by a drive to escape, flee, run.

    Shaker - Area of effect powers.
    Shakers are generated from environmental danger or ambient danger.

    Brute - Enhanced strength, durability; armor, muscle, personal forcefields.
    Brutes are created from experiences of physical damage or pain.

    Blaster - Powers that provide a ranged attack.
    Blasters come about from hostile others, approaching or attacking from a distance.

    Breaker - Altered state, oft toggled, granting powers or altered interaction with reality.
    Breakers come from abstract stressors.  Blend or ambiguous re: mental or physical lines.

    Master - Creates minions or has a means of compelling others to take certain actions.
    Masters come about from isolation, alienation, exile, or betrayal.

    Tinker - Building alien or advanced technology.
    Thinkers arise from solutionless problems over long periods, culminating in crisis moment.

    Thinker - Advanced perception, knowledge, data-collection, or skills.
    Thinkers manifest from emotional or mental strain, reaching a crisis point in a short time.

    Striker - Touch based and melee effects.  Typically weapon’s or arm’s reach limited.
    Strikers result from immediate, in-your-face threat, usually a singular object or individual.

    Changer - Shapeshifting and alteration of one’s physical form.
    Changers arise from identity/body image issues, or conflict of role vs. social expectations.

    Trump - Powers that involve powers: picking from, add, remove, complicate, compound.
    Trumps have capes directly or indirectly involved in their trigger.  Rare.

    Stranger - Powers specializing in infiltration, distraction, subtlety.
    Strangers gain powers from unwanted attention or social/collective pressure. - WD Rulebook: Character Creation - Trigger Capes: Classifications
  4. 4.0 4.1 4.2 Codex was a blaster-thinker hybrid. Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - Excerpt from Imago 21.6
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 ◈ SNUBNOSE; Zoe Shane

    Classification: Blaster 3 (Brute 5)
    Short range bursts of sparks, applying a forceful pushing effect. Power is used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
  6. Dauntless is a striker/trump. The two aspects are irrevocably linked, thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power.

    But the striker rating is because it's touch-based. It would be a very low rating - in a fight against a civilian, being able to grab something and empower it would maybe make a bit of a difference, but the resulting power is so weak it's questionable.

    Give him a few months of regularly empowering said object, however, and you have a rather potent ability. - Private message by Wildbow, posted on Spacebattles.
  7. 7.0 7.1 Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, comment by Wildbow.
  8. 8.0 8.1 8.2 He was classified as a brute and changer, classifications meant for the unnaturally tough and strong and for those who could change their shape to some extent, respectively. He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically. It was only later that they had been extended to identifying the heroes as well. - Excerpt from Sentinel 9.1
  9. 9.0 9.1 Someone who could alter their appearance to look like another person/alter their human features vs. someone who could physically take on another form.

    Biter would have likely been a shifter vs. a changer. - reddit comment by Wildbow.
  10. Sarcophagus #U0402 Alexandria-ish package grants flight, as well as protection, in the form of external armor or a forcefield, the former providing imperfect but substantial protection that decays as it absorbs several incoming attacks, the latter providing perfect protection against a single hit.  Both forms of protection recover after a short pause.  Sarcophagus grants a blaster power with shaker-esque radius and damage potential or a shaker power with blaster-like offensive potential, the indistinction closely fitting the original PRT ‘Nuker’ designation).  Nature of armor, recovery period, style of flight, and the nature or flavor of the ‘nuke’ vary based on the individual. - Detail Generator - Vials, spreadsheet by Wildbow.
  11. Wildbow - Today at 7:08 PM What profhoy said. They were collapsed into one another when it became more trouble than it was worth to distinguish between controllers & masters. Current protocols work for most situations where you need to quickly communicate possibilities. And the recruits kept getting tired of 'mover, shaker, catcher, brick, brute and breaker, shaper, razor, master, controller, changer, tinker, thinker, uhhhh..." - Worm Quotes and WoG Repository on Spacebattles, quoted post by Wildbow.
  12. 12.0 12.1 The scale doesn’t max out at 10, but very few individuals actually exceed 10. Leviathan does not exceed 10 on the Brute scale. - Extermination 8.5, comment by Wildbow.
  13. 13.0 13.1 13.2 Saint Tinker 0, maintained understanding of Dragon's tech via. Teacher - parahumanList, bolded edit by Wildbow.
  14. 14.0 14.1 14.2 ◈ GRUMMAN; Eric Stodt
    Classification: Mover 6, Brute 8 or Mover -1, Blaster 9
    Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)
  15. 15.0 15.1 1
    Poses a threat only just above human norms, an unexceptional individual may be able to cope with the ability or walk away unharmed from an altercation where the abilities in question were leveraged. Ability should be assumed to be a nonthreat and need not be identified if other matters prove more pressing. - PRT Master Reference - Classifications
  16. 16.0 16.1 2
    An alert, exceptional, well equipped, and/or trained individual should be able to answer or address the ability in question, but it can prove problematic. Team members are reminded of standard countermeasures and should put these measures in effect when there are no pressing other matters - PRT Master Reference - Classifications
  17. 17.0 17.1 17.2 3
    Civilians, even alert or fit civilians, will not be able to handle the ability or abilities in question. Several trained individuals may be required to deal with the situation. Protocol suggests that care should be taken to remove civilians from the area and discourage them from participating. - PRT Master Reference - Classifications
  18. 4
    One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other. - PRT Master Reference - Classifications
  19. 19.0 19.1 19.2 5
    Additional countermeasures come into effect. A typical parahuman and/or one parahuman assisting a squad of operatives should be able to deal with the power in question. Operatives can engage until assistance arrives. - PRT Master Reference - Classifications
  20. 20.0 20.1 20.2 20.3 6
    A typical trained parahuman and/or one parahuman assisting a squad of operatives should be able to deal with the power in question. Operatives should postpone engagement. Parahumans and operatives should assume that traditional actions are going to be met by a complication. Acquiring further intel recommended where possible, but not mandated. - PRT Master Reference - Classifications
  21. 21.0 21.1 7
    Parahumans should engage in pairs or trios at a minimum, two fully equipped squads should be deployed. Acquiring further intel is mandated, all acting parties should shift to the defensive or delay until intel can be acquired. - PRT Master Reference - Classifications
  22. 22.0 22.1 22.2 8
    Evacuation of civilians should take priority for all squad members. Engaging should be avoided outside of specific missions and tasks. Capes should engage only when supported by their team to ensure a minimum of complications or danger. - PRT Master Reference - Classifications
  23. 23.0 23.1 23.2 9
    Assume extreme complications, with standard tactics not applying, or the power in question having an additional factor that exaggerates its effect. Capes and PRT should evacuate where possible, and should only engage when a specific mission and strategy has been outlined. Major countermeasures should take effect. - PRT Master Reference - Classifications
  24. 10+
    In the event of a serious confrontation, additional teams or specific high-rated individuals should be called in to manage the crisis. - PRT Master Reference - Classifications
  25. 25.0 25.1 Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Excerpt from Migration 17.8
  26. Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Excerpt from Speck 30.2
  27. 27.0 27.1 Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, bolded edit by Wildbow.
  28. Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by Wildbow.
  29. 29.0 29.1 Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by Wildbow.
  30. Alabaster – A white skinned (literally) young man who restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast
  31. “Our kid Cassandra,” Imp said.

    Tattletale blinked once or twice. “Where the fuck are you getting these references from?”

    Imp only allowed herself the smallest giggle, exceedingly pleased with herself.

    “I think… it was maybe one of the big reasons I wanted to do this,” Tattletale said. “It was important that I showed her that Taylor was dead. I had to convince her.”

    “Convince her?” Imp asked.

    Tattletale nodded.

    “You’d think she’d be really good at figuring that basic shit out on her own.”

    “You’d think,” Tattletale said. “But no. We’re really good at lying to ourselves. Take it from another thinker.” - Excerpt from Interlude: End
  32. Dinah Alcott (Alive and Well)– Kidnapped by Coil with the unwitting assistance of the Undersiders during the Agitation Arc, Dinah is a parahuman with the ability to calculate the chances of a particular event occurring. Was kept docile by a regimen of drugs administered by one of Coil’s assistants, recently freed. - Cast (In Depth)
  33. 33.0 33.1 Alexandria had originally named herself after the Library of Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world hen it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - Excerpt from 14.5 (Bonus Interlude)
  34. 34.0 34.1 Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)
  35. 35.0 35.1 Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster - parahumanList, bolded edit by Wildbow.
  36. 36.0 36.1 “I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”

    “Warp it how?” I asked.

    “Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Excerpt from Crushed 24.1
  37. 37.0 37.1 37.2 37.3 37.4 37.5 “And you won’t have another,” Miss Militia cut in. She’d stepped out of the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.” - Excerpt from Queen 18.4
  38. 38.0 38.1 Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Excerpt from Drone 23.2
  39. She leaped down, holding August Prince’s hand, and Arbiter took action. The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Excerpt from Drone 23.2
  40. Six more capes made their way down the line. Arbiter used her forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Excerpt from Crushed 24.3
  41. 41.0 41.1 41.2 Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles post by Wildbow.
  42. 42.0 42.1 I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Excerpt from Speck 30.5
  43. The Doctor typed something onto the keyboard, paused, and then typed something else. “Madcap. Well, the good news is that he isn’t one of ours, so there’s no conflict of interest. The bad news is that the PRT rated him as a striker seven.” - Excerpt from Interlude 12½ (Donation Bonus)
  44. 44.0 44.1 Assault – A kinetic energy manipulator, capable of controlling energies of movement, acceleration and motion relative to himself and things he touches. Was once Madcap, a jailbreak specialist, but was captured by Legend and Battery, and joined the Protectorate. Eventually married Battery. - Cast (In Depth)
  45. 45.0 45.1 45.2 “Focus,” Prefab said. “We know who these three are. We’ve got a Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2
  46. 46.0 46.1 46.2 If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2
  47. If there's intent behind the action, you can't do it any more than if you were shoving him into an open fire. - reddit comment by Wildbow.
  48. ◈ AUROCH; Charley nCothra
    Classification: Brute 2, Shaker 3, Striker 2, Mover 2.
    Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)
  49. Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage)
  50. Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by Wildbow.
  51. 51.0 51.1 “Prisoner 600, codename Bakuda. PRT powers designation Tinker 6 with bomb speciality. Recommended protocols were not properly carried out.” The formal tone of the voice dropped away as she muttered, “I hate to get someone fired, but I’m going to have to report this. Supposed to be in an S-class containment truck and placed no less than six feet from other prisoners… well, at least nothing came of it.” - Excerpt from Interlude 6
  52. The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - Excerpt from Drone 23.2
  53. 53.0 53.1 I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Excerpt from Imago 21.7
  54. 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 54.10 54.11 54.12 54.13 “The Slaughterhouse Nine attacked them at the end of June,” Miss Militia said. “In doing so, they appropriated all of the tinker technology and all of the tinkers that were staying with the group. See page thirty-six and on.”

    Mr. Calle paged forward until the images showed up.

    Pyrotechnical. A tinker focusing on flame manipulation, special effects, guns.

    Cranial. A tinker specializing in neurology. Brain scans, draining thoughts, recording thoughts.

    Big Rig. A tinker who built drones that built things in turn, particularly buildings.

    Bauble. A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.

    Dodge. A boy, twelve, who made access devices for pocket dimensions.

    Toy Soldier. A powersuit user with a suit the size of a small building.

    Glace. A tinker specializing in cryogenics and stasis. - Excerpt from Cell 22.2
  55. Behemoth/Hadhayosh is a ten. - Scourge 19.5, comment by Wildbow.
  56. 56.0 56.1 Behemoth, originally called Hadhayosh, is a forty-five foot tall horned brute with incredible strength and durability, regeneration and dynakinesis; the ability to manipulate energy in all its forms. Creates shockwaves, lightning, thunder and delivers massive impacts, and can ignore the Manton effect within a radius of about thirty feet, allowing him to roast capes from the inside-out. He has racked up the most cape kills during the fights, and is consequently nicknamed ‘Herokiller’. - Cast (In Depth)
  57. “You’re making it sound more complicated than it is,” Assault said. “I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Excerpt from Interlude 15
  58. 58.0 58.1 Bitch, Rachel Lindt (Also Hellhound) – Controls the fringes of Brockton Bay, and the yet-to-be-repaired areas. Bitch can empower dogs with vastly increased size (in the order of three thousand or more pounds), enhanced strength, durability and agility and an asymmetrical covering of bony plates and spikes, exposed muscle, and calcified flesh. Aggressive and antisocial, she favors the company of her dogs over people. With no secret identity, the line between Rachel and Bitch is blurry. In either case, she retains holdovers of her early adolescence as a homeless person. - Cast (In Depth)
  59. Biter Distorts the size of individual body parts - parahumanList, bolded edit by Wildbow.
  60. 60.0 60.1 Black Kaze Teleported, with momentary existence in all spaces between departure and arrival, allowing katana strikes at intervening foes Independent Mover/Striker - parahumanList, bolded edit by Wildbow.
  61. Blasto, Real Name Unknown
    Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
    Disposition: Villain (B)
    Last Known Location: Boston (Allston area, east). - Excerpt from Interlude 19 (Donation Bonus #1)
  62. Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by Wildbow.
  63. 63.0 63.1 ◈ BLISTER; Louis Villarreal
    Classification: Master/Stranger
    Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing duplicates of Blister. - WD Helena, document by Wildbow.
  64. 64.0 64.1 ◈ BLUE BOMBER; Dexter Schucandy
    Classification: Changer/Brute
    Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by Wildbow.
  65. 65.0 65.1 65.2 Bonesaw – If Jack Slash is the leader, the child Bonesaw is the figurehead of the group. A medical tinker, her power allows her to work with biology and the physical form, creating hybrid capes, performing plastic surgery in minutes, reviving the recently dead, transplanting limbs and creating virulent plagues and diseases. She has outfitted much of the group with safeguards and protection, including sheaths to protect vital organs, a ‘pain switch’ to allow them to ignore pain and more. Bonesaw is a cheerful young girl (no older than fourteen) with tight blonde curls, wearing no regular costume but a durable apron filled with surgical implements and pre-prepared vials. - Cast (In Depth)
  66. She has a trump rating. - reddit comment by Wildbow.
  67. 67.0 67.1 Ranked 1 powers mentioned thus far include Shadow Stalker and Brandish (Mover 1 and Shifter 1, respectively).
    For Shadow Stalker, that’s the ability to float or jump a good distance (12-15 feet from a standing position). Somewhat more versatile than an olympic athlete might be able to maintain.

    For Brandish, it’s the ability to become an immobile, nigh-invulnerable sphere. - Scourge 19.5, comment by Wildbow.
  68. 68.00 68.01 68.02 68.03 68.04 68.05 68.06 68.07 68.08 68.09 68.10 Shaker.

    All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).

    Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.
  69. Burnscar (Deceased) – A pyrokinetic with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power more. A young woman with a penchant for wearing red, she had cigarette burns dotting her cheeks and dark hair. Slain while fighting in Brockton Bay. - Cast (In Depth)
  70. 70.0 70.1 ➥ CADENCE; Real name unknown
    Disposition: Villain (B)
    Last known location: Anchorage
    Cadence is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include robbery and assault. Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - PRT Quest (Anchorage)
  71. 71.0 71.1 A vehicle slides into place. Sleek, it looks like a cross between a stealth jet and a high end sports car, capable of seating maybe six. There are no wheels. It hovers.

    A spotlight moves to a man.

    “Camion,” Gabriella says. “A rogue, new to Anchorage, a vehicle tinker. I’m not telling you the specifics of this vehicle, only that Camion is top notch, his vehicles are rated safe, and they are exceptional.” - PRT: Department Sixty Four, thread II [Worm Quest] - Page 74
  72. “Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Excerpt from Interlude 6
  73. Canary,Paige Mcabee – A ‘rogue’, or a cape without affiliation to either the heroes or villains, Canary worked as a singer, steadily growing in popularity. Her abilities made her particularly good at singing and rendered listeners suggestible. Following an accidental use of her power, Canary was charged with aggravated sexual assault with a parahuman ability and sentenced to a life imprisonment in the Birdcage. - Cast (In Depth)
  74. CASK; Lawrence Batson (“L.B.”)
    Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2)
    Medicine and performance enhancing admixtures. - PRT Quest (Anchorage)
  75. Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)
  76. “Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” - Excerpt from Sentinel 9.1
  77. Chariot (Missing) – Rookie member of the Wards, a tinker specializing in all types of mobility, from suits that move at super speed to devices that grant flight and teleportation. An undercover agent working for Coil, Chariot’s role was known by the Wards, and he remained on the team only so they can feed him incorrect information. Disappeared after the attack on the town hall. His costume was a power suit focused more on mobility than durability and hitting hard, complete with single-wheels at the toe and jets that allowed him to move at blinding speeds. - Cast (In Depth)
  78. Feather/Feather: Chevalier - Detail Generator - Striker, spreadsheet by Wildbow.
  79. 79.0 79.1 It was a piece of the puzzle, but that puzzle was still far from complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Excerpt from Interlude 24
  80. In truth, there were three. The largest was thirty feet long, running from the ramp at the back to the cabin at the front, almost entirely set into the floor. There was no decoration on it. Only mass, sturdy craftsmanship, and the mechanisms necessary for the cannon that was set inside the handle and blade.

    It would have been too heavy for the ship to carry, except he’d already used his power, drawing it together with a second blade, an aluminum blade a mere four feet long. Lightweight.

    His ability to see the ‘shadows’ about people was an extension of this power. He could see the general makeup of the two weapons, the phantom images, the underlying physics, in lines and shapes and patterns.

    It was about perspectives. Relationships. He’d drawn them into one blade, with the appearance of the larger, the properties of the smaller.

    The third blade was decorative, with a ceramic blade, gold and silver embellishments and inlays in the blade. The thing was ten feet long from end to end, and again, it had the cannon set within. Combining the first blade with this one proved more difficult. He granted the weapon the appearance of this blade, gave it the cutting edge, but retained the lightweight mass and the durability of the largest weapon. - Excerpt from Interlude 24
  81. And the images, the glimmers, they showed the mouse-ears girl laughing. For her companions, there was a strange writing system patterned on one boy’s skin, and the other boy swirled with a smoke that wasn’t there.

    The images weren’t an unfamiliar thing, but this was the first time he’d been confronted with so many in one place. It was distracting, unnerving.

    What were they supposed to be, the glimmers? - Excerpt from Interlude 24
  82. 82.0 82.1 Derian / Chopshop;
    Player: Sage
    Allegiance: Tuurngait, Leader
    Power:
    (apparent) Brute/Changer. Any old fuckoff-huge thing will do.
    (actual) Tinker, macro specialization. Bigger it is, better it works. Materials & time are only limitation. - PRT Quest (Villains), document by Wildbow.
  83. Question by pendia: What would Circus's hammer space be classified as?
    Answer by Wildbow: Stranger - Conversation on reddit.
  84. The ones I knew about were some minor pyrokinesis, the ability to deposit items into thin air, to retrieve those items just as easily, and greatly enhanced coordination and balance to round off the package. - Excerpt from Tangle 6.7
  85. “No dust or glass being disturbed, none of that. I might think his ‘friend’ is invisible and intangible, but then what’s the point? Accord tends to have people with good powers. Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place. She was more focused on places in the room where the strongest powers were clustered, and her focus was fairly indiscriminate beyond that. Either her power wasn’t anything that anyone here would have been able to defend against, like Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a trump classification.” - Excerpt from Imago 21.1
  86. “I wouldn’t normally share, but Accord told me I should disclose anyinformation you request. I attune areas to particular functions.”

    “To what ends?” Grue asked.

    “More gravity, less gravity, more intense temperature variation, less intense temperature variation. Friction, light intensity, the progression of time… More possibilities than I can count, many so minor you wouldn’t notice. But if someone powered is in the area, and I find the right attunement, as though I were searching a radio station, I can cut off their powers. If I’m exact enough, which never takes more than twenty or thirty seconds to narrow down, I can use my power to cancel out the filters that keep someone’s powers in their control. I can also remove the filters that keep their power from affecting them.” - Excerpt from Imago 21.4
  87. Cinereal

    Also Ash Phoenix, Avarshina.

    Cinereal leads the Atlanta Protectorate, Wards, and maintains liaison with the Watchdog group. She’s a powerful breaker and shaker, and maintains a peculiar style of leadership. Her power altered her thought pattern and emotions, which would normally preclude being put in a leadership position, but she stepped into the position as a temporary measure after the prior Protectorate leader committed suicide (owing to PTSD from the local war) and nobody truly went out of their way or found cause to replace her.

    Cinereal had a phoenix motif as a ward, but was forbidden from using her flames for an extended period, and eventually dropped the brand. Her costume makes liberal use of the color grey and very few highlights of color.

    Her power involves creating patches of ash’. In waves, blasts, and on violent contact with a surface, she creates plumes of particulate matter that bleed into the surroundings, converting and effectively protecting it. The resulting matter is dense, heavy, and clings to itself enough that it doesn’t tend to form major clouds, instead collecting on surroundings in crude dunes, some gravity-defying. It is of a volume and weight to easily bury others, forcing those caught in a wave to use raw strength to fight their way free.

    Cinreal can use the material as an extension of herself - it cannot be moved, but she can cover herself and reform/launch herself out of a collection of the particulate, spearing forward and creating more ‘ash’ on impact with a person or location. Doing so consumes a portion of the matter.

    On being wounded enough that her life might be in danger, she will automatically ‘perish’ and reform nearby, again, consuming a portion of the matter, being partially restored in the process.

    She has the ability to set her breaker state and the ‘ash’ on fire. These flames burn at an extremely high temperature (1100 degrees celsius), and consume the ash at a steady rate. She almost never uses this power. The flames can spread, but all flames can be simultaneously extinguished as she exits her breaker form. She is fireproof.

    Cinereal is a very intense ‘lead by example’ leader. She’s aggressive in patrolling and in putting down threats. She expects those she leads to keep up, with little coddling. She doesn’t tend to ask more than someone can give, and most find their stride in short order.

    Cinereal is powerful, and is very hard to put down. The only guaranteed way would likely be to sustain an assault and simultaneously constrain her ability to act to keep her from producing more of the ‘ash’.

    Her reputation is well established. She’s been around for eight years and in charge for six. Villains tend to run or surrender when she shows up, and the public has a strange, almost masochistic liking for her. She doesn’t talk to cameras, doesn’t see the point, abuses bystanders who are gawking rather than running, and eschews merchandising issues, yet the public seems to champion her more for it.

    Retreat really isn’t in her playbook. Even in situations where allies have fallen, she prefers to eliminate the threat and then collect the wounded, rather than change course and help them first. Those working for her know this.

    She can’t leave her breaker state voluntarily. Remaining stationary, typically after climbing to a high perch where she won’t be bothered by civilian or news crews, she’ll draw the matter to herself, absorbing it and healing her wounds. Once entering into a confrontation, she is effectively tethered to the location. It is partially for this reason that she has avoided Endbringer encounters, and partially because her power is effectively countered by each of the three. - Link made on the IRC archived on Spacebattles
  88. Environ't/Perceive: Clairvoy - Detail Generator - Thinker, spreadsheet by Wildbow.
  89. Two-six-five. No name. The Number Man knew him well enough, regardless. He’d been too young a subject when he’d taken the formula, his brain too malleable for the required changes, too slow to form natural immunities and defenses. Not a problem with regular trigger events, as it was. The boy’s eyes had burned out of his sockets as he’d tried to process the vast amount of information he was capable of perceiving. Even now as he was reaching his late teens, the boy’s mind had never developed beyond the mental age of eight, and his eyes remained like twin ashtrays.

    A partner to the Doormaker, capable of granting clairvoyance, seeing whole other worlds at once. It left most subjects incapacitated for a week after use, and it overrode any other perception powers. - Excerpt from Interlude 21 (Donation Bonus #1)
  90. ◈ CLAY; Jess Greiss
    Classification: Shaker 4, Tinker 1*, Striker 1
    Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage)
  91. Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)
  92. 92.0 92.1 92.2 92.3 “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”

    “Geez louise. The others?”

    “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1
  93. Clockblocker, Dennis – Current leader of the local Wards. Puts objects and people on ‘pause’ by touching them, freezing them in time for an indeterminate period. Frozen objects are rendered unable to move or be moved. Something of a rebel, he picked his name as a way of thumbing his nose at his superiors. Has struggled with a dad who had leukemia, the shifting leadership structure of the Wards and the local superhero teams as a whole, and his own perception of the teams in general. - Cast (In Depth)
  94. “What’s her classification?”

    “Thinker. Don’t worry about the number. Just run.” - Excerpt from Drone 23.2
  95. 95.0 95.1 95.2 I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4
  96. She could see each individual step, looking forward to see what it entailed. She could see it evolve as time passed, accounting for her starting it later. - Excerpt from Interlude 29
  97. 97.0 97.1 Crane the Harmonious has a sphere that redirects motion/orientation, as well as a keen thinker ability that allows understanding of motion and ranges of motion. Using her second power, she developed a specialized martial art style for herself, given her body type, powers and combat style, and then did the same for her 'students', training them rigorously until it was ingrained in them. - E-mail by Wildbow, posted on Spacebattles.
  98. Crawler was one of the two group members who had yet to rejoin the group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Excerpt from Interlude 12
  99. Crawler – Member of the Slaughterhouse Nine, Crawler is a monstrous figure who heals with incredible speed and adapts natural defenses or augmentations in response to any healing. - Cast
  100. Cricket – Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)
  101. Defense/Control: Crucible - Detail Generator - Shaker, spreadsheet by Wildbow.
  102. Crucible caught him. A forcefield bubble surrounded the figure, pale blue, then flared a brilliant orange-white.

    Mannequin would be fireproof, though. Even an extreme heat like Crucible could create wouldn’t have an effect. Still, it meant one was contained. - Excerpt from Sting 26.3
  103. 103.0 103.1 103.2 103.3 103.4 103.5 103.6 ‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.
  104. 104.0 104.1 104.2 104.3 “And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

    “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”

    “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1
  105. Crusader, Justin – Can create ghostly replicas of himself that can float and can pass through body armor and walls. These replicas can lift him into the air, giving him a limited form of flight. - Cast (In Depth)
  106. 106.0 106.1 Cuff is more of an agility/aim sort of metallokinetic. She can hurl metal objects and control their flight to a limited degree (her ability to manipulate these objects lingers for several seconds after they leave her vicinity) and shape metal as it hits an enemy. Throw/swing a metal pipe and have it form a shackle or binding around a foe on impact. Further, so long as she's wearing metal armor or is within arm's reach of metal, she can fling or slide herself using metallokinetic pushes. This can augment ongoing movement. She also has a passive, secondary brute power that enhances her physique slightly and increases her resistance to damage for a little while after she gets damaged (it's part of why she survives Behemoth's lightning). - reddit comment by Wildbow.
  107. For an instant, she was in four places at once. Then she settled on three.

    It struck me that I’d never fared particularly well against stranger-class powers.

    “If it helps,” I said, “I’m pissed. The Doctor called you the Custodian, which probably means you’re the one taking care of this place. If you’re not completely emotionless, it hurts, that they’re tearing it apart. If you care about the doctor, I’m betting you’re worried. Maybe you feel like I do. You want to retaliate, but something is getting in your way-” - Excerpt from Venom 29.4
  108. I could sense more movements in the air, close… no. That was a result of Lung’s fire heating the air.

    Further down the hall. If I use enough bugs, try to get a sense of dimensions…

    A head, part of a torso. I could feel the contours of narrow shoulders, the waist. Female.

    She disappeared, or she became less coherent, the movements in the air continuing, but ceasing to suggest a general human shape. Another appeared behind us, roughly as far away. No arms, no legs. Just a broken figure. - Excerpt from Venom 29.4
  109. 109.0 109.1 109.2 “Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.”

    He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16 (Donation Bonus #2)
  110. Damsel of Distress High recoil 'shotgun' bursts of warped space, disintegration and gravity shearing destroy virtually anything, fling her back. Can be used as mover power - parahumanList, bolded edit by Wildbow.
  111. Dauntless is a striker/trump. The two aspects are irrevocably linked, thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by Wildbow, posted on Spacebattles.
  112. Dauntless (Deceased) – Armsmaster’s unwitting rival. Had the ability to empower items with a gradual, cumulative degree of power. Bore a spear with devastating arcs of electricity, a shield that generated forcefields and boots that let him fly, with other abilities not outlined in the story. - Cast (In Depth)
  113. Defiant, Colin – Dragon’s partner, Defiant is Armsmaster. - Cast (In Depth)
  114. 114.0 114.1 114.2 114.3 114.4 114.5 114.6 ► Database Ticket: Don Fraser
    Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
    • Cape name confirmed as Upperhand.
    • Targeted and defeated a blaster/striker cape called Facet. The cape was powerful, and highly sought after by the San Francisco team, creating crystal growths with a touch and dismantling them for catastrophic artillery-level sieges. Facet was pulverized beyond all recognition.
    • Targeted and defeated two capes in one confrontation:
      • A shifter villain by the name of Deviant. The cape could manifest changes in reaction to wounds, but the changes were to areas far from the wound site. Deviant was shredded.
      • A weapon dealer Blaster capable of ‘machine gunning’ endless sprays of needles, punching through concrete, was torn in half, midsection pulverized.
    • Protectorate member by the name of Hydrofoil was targeted. A brute/mover cape with a personal shield that produced torrents of water in reaction to breaches, traveling by means of a personal tidal wave, was found in an apartment. The floorboards of the apartment apparently shattered, and Hydrofoil’s shattered remains were piled within the ensuing depression. A note (handwriting suggestively similar to Don Fraser’s) pointed the PRT to Hydrofoil’s illegal side business. - PRT: Department Sixty Four, thread III [Worm Quest] - Page 18
  115. Thinker in basis, tinker in execution. Execution is technically what matters but is misleading for the purposes of the conversation at hand. When in doubt, best to call her a thinker. If you're a PRT trooper or cape on the ground and you're up against Dragon, you can call her a tinker. - reddit comment by Wildbow.
  116. 116.0 116.1 A lot of the components and technology she utilizes mirror those of tinkers we're familiar with, and that it makes sense that she'd maneuver to be in a position where she'd have access to records and analysis of tinker work as a tertiary member of the PRT and its databases. I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue). Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - reddit comment by Wildbow.
  117. ➥ DREDGE; Real name unknown
    Disposition: Villain (B)
    Classification: Thinker 5
    Last known location: Vancouver (Captured)
    Dredge is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include Robbery
    Dredge supports the team as safecracker, as well as other tertiary roles. Largely a noncombatant, he proves more vulnerable than a non-parahuman due to a lack of awareness regarding his surroundings. In interview, suspicions came up that Dredge has a pattern and history of murder in cold blood, though evidence has yet to corroborate. Dredge is now in custody. - PRT Quest (Anchorage)
  118. Dredge Object reader, gathering memories from touched objects. - parahumanList, bolded edit by Wildbow.
  119. “Tentative ratings, based on what we know, we have her down as a brute eight, a changer two and a combination of striker and master with a rating of ten.” - Excerpt from Queen 18.4
  120. “Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Excerpt from Queen 18.5
  121. 121.0 121.1 She’d be a Trump/Master hybrid.

    Oliver would be a low-level shifter. - Cell 22.6, comment by Wildbow.
  122. “I’ll be just as bad as the Simurgh. In a different way. I touch someone, and then I spit out copies. Uglier, stronger… meaner. I can’t control them. If I got my hands on one of the major heroes? Someone like that Myrddin guy?” - Excerpt from Migration 17.8
  123. “What does she do?” Grue asked.

    Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?”

    “Besides that,” Grue said. - Excerpt from Queen 18.2
  124. “Don’t know. Haven’t had cause to believe it. In terms of raw material, raw mass? Yeah. She eats, she grows. But here’s the thing. If she absorbs something alive, she clones it. More clones if she’s angrier, we think. We don’t have a large sample size of incidents.” - Excerpt from Queen 18.2
  125. “The gun woman. Who else is there?”

    “Other local heroes,” Miss Militia replied.

    “Oh. There aren’t more? The Undersiders didn’t get in touch with you?” Noelle sounded funny. Her voice was hollow, almost disappointed.

    “It’s just us right now.”

    “Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.”

    “You can smell us.”

    “Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Excerpt from Queen 18.4
  126. Edict, who has a personality and an unreliable master power that, together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - reddit comment by Wildbow.
  127. Seven/Infinity: Eidolon - Detail Generator - Trump, spreadsheet by Wildbow.
  128. Eidolon – Third member of the Protectorate’s ‘Triumvirate’. Eidolon has the ability to use any power he needs at a given point in time, maintaining a set of two to four powers at a time. Adopting a new power is not immediate, but after minutes, his abilities with that power grow to the point they rival or surpass veteran users of the same abilities. - Cast (In Depth)
  129. ◈ FEINT; Q.J. Irvine
    Classification: Master/Shaker 2
    Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)
  130. Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)
  131. 131.0 131.1 “Felix Swoop, tier three member of the group,” Jouster said. “Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the birds, programs them with movements. You said he’s distracted?” - Excerpt from Drone 23.1
  132. 132.0 132.1 Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Excerpt from Sentinel 9.6
  133. 133.0 133.1 Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Excerpt from Hive 5.1
  134. Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Excerpt from Sentinel 9.2
  135. She could do other things, but the primary benefit, the easiest thing to do, was making her ammunition punch through anything. It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Excerpt from Sentinel 9.2
  136. 136.0 136.1 I have a slightly different take on Breakers than I did as I wrote that part & the comment. The story itself is unchanged because you can effectively flip the two characters around, but I'd call Night a breaker and Fog a Changer (or call them both breakers, depending). I've also left it as is with the idea that the PRT are always going to be a bit wobbly with classifications (and especially numbers) given the lack of complete information they have. - Excerpt from a comment on Reddit by Wildbow.
  137. Fog, Geoff Schmidt – Has the ability to partially or wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)
  138. Flechette, now Foil, stood off to one side. She’d donned a black costume, which I was pretty sure was made of one of my failed attempts at a Tattletale costume, using asymmetrical belts, boots, armor and gloves to cover the areas where I’d tried to embellish. Her mask was an opaque pane, like Clockblocker’s, but black, with silver trim at the edges. - Excerpt from Drone 23.5
  139. ◈ FUME; Livia Noche
    Classification: Blaster/Shaker 4
    Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
  140. Fume casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
  141. 141.0 141.1 141.2 141.3 The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

    In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)
  142. Galvanate grants invincibility, a brute effect, and an electric touch. - reddit comment by Wildbow.
  143. 143.0 143.1 ◈ GASCONADE; Jaager D. Charles
    Classification: Breaker/Stranger 3
    Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
  144. Hammer/Hammer: Gavel - Detail Generator - Striker, spreadsheet by Wildbow.
  145. Imbues melee weapons with vast impact, but power protects target, resulting in target being thrown great distances. - parahumanList, bolded edit by Wildbow.
  146. The power booster, to give myself more control, and to enhance the song. To enhance the reality warper and everyone else I’d chosen.

    The girl who made her dreams into projections.

    The boy, her ex-friend, who could turn anything into a bullet. - Excerpt from Speck 30.6
  147. 147.0 147.1 147.2 We were approaching a critical point.

    I pulled the changers back, and I moved to the location of some masters instead.

    Projection capes. Only a few. But it helped. I had the girl who made dreams into projections, and a clone-hybrid of two of the killers, capable of making poisonous, noxious illusions out of the landscape. - Excerpt from Speck 30.6
  148. Genesis, Jess (Returned home) – Has the ability to create and project solid images, essentially creating a single creature or person she can control from a remote distance. These images can have minor powers of their own. - Cast (In Depth)
  149. 149.0 149.1 Genoscythe Changer, created scythe blades out of hands - parahumanList, bolded edit by Wildbow.
  150. “No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other measures, you’re still a child. You triggered at a very young age, you were no doubt isolated, as masters tend to be. No doubt surviving purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Excerpt from Teneral e.1
  151. Nine/Infinity: G. Uaine - Detail Generator - Trump, spreadsheet by Wildbow.
  152. Glaistig Uaine – A cape that seems much younger than she is, Glaistig Uaine styles herself as a Faerie Queen, and claims that she collects the lesser faerie that grant other parahumans their powers. Whatever the true nature of her abilities, she can draw in the essence of recently dead parahumans she has come in contact with – or kill wounded or dying parahumans – and store it within herself. At any one time, she can have two or three of the parahumans she has ‘claimed’ manifest as ghostly spectres, complete with the ability to physically affect the world and use their powers. - Cast (In Depth)
  153. “Toronto, Ontario. Canada. Yonge Street. Just behind a place called Greenway. I’ve commissioned a thinker-investigator calling himself Gleer to track them down. If only some of us make it, do me a favor, and remember that Saint is the one who fucked with one of our biggest truces yet. Saint took down Dragon, and he just left us to die. The Azazels are apparently better deployed elsewhere.” - Excerpt from Sting 26.6
  154. Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

    Answer by Wildbow: Shaker, not stranger. - Spacebattles post by Wildbow.
  155. 155.0 155.1 Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)
  156. 156.0 156.1 156.2 156.3 156.4 An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her. A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Excerpt from Speck 30.4
  157. “Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Excerpt from Interlude 6
  158. 158.0 158.1 158.2 The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1
  159. His fingertips ran along the white ‘fans’ at his waist, then he jabbed one hand inside. A hand of concrete lunged out of the floor to dissipate the swarm.

    A little slow, but not bad.

    Another part of the swarm congealed into a rough decoy, and Golem clutched it in a fist of concrete. Faster this time. The bugs seeped out through the gaps in the fingers as the hand retreated into the floor’s surface.

    Each panel of the fan was a different material. Concrete, steel, granite, wood. - Excerpt from Scarab 25.2
  160. Rather than try to defend himself, he tucked his chin to his collar-bone, let himself fall, and thrust his hands into the armor panels for pavement.

    Double-thrust, one hand extending from the other, pushing Chevalier off the hand. - Excerpt from Interlude 26a
  161. 161.0 161.1 “Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact.“ - Excerpt from Queen 18.5
  162. 162.0 162.1 ➥ UNKNOWN; Granholme, Erik
    Disposition: Villain (?)
    Last known location: Anchorage
    Low level R&D personnel employed by Estrella. Apparently a tinker with emphasis on drones and remote tanks with crystal core of some sort.
  163. Of the six of them, four were shakers in some respect. The classification included forcefields, effects like Grue’s, and powers that reshaped the battlefield, like Vista’s. - Excerpt from Crushed 24.1
  164. I won’t spoil anything, but he’s not a trump 8, nor is he quite in that neighborhood.

    There is, I should say (going by comments) a recurring, significant misconception as to how that particular sub-power works. - Comment by Wildbow on 18.z (Donation Interlude 4; Faultline)
  165. Grue, Brian Laborn – Controls the West side of the city. His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals. This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends). Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)
  166. Eric becomes a breaker, transitioning between two forms. Because of the nature of the problem and of Eric himself, he doesn't get a form that returns him entirely to normal. He has one form where he's essentially a living artillery platform, unable to move, but capable of devastating firepower, and one form where he flies at stunning speeds, capable of turning on a dime, durable. A living bullet. - Spacebattles post by Wildbow.
  167. A connection formed in my head. I knew, in an instant. Harbinger.

    Cauldron had collected some of the remaining clones from Jack’s army.

    The Number Man used to be in the Slaughterhouse Nine? - Excerpt from Venom 29.7
  168. 168.0 168.1 Hatchet Face was a brute. His claim to fame was attacking a news station where a superhero was being interviewed and brutally cutting the hero down, stripping them of powers and then butchering them with swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and cutting down the biggest boys and girls around. - reddit comment by Wildbow.
  169. Heartbreaker was what you got when someone had a power like Gallant, the ability to manipulate emotions, and absolutely no compunctions about using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Excerpt from Buzz 7.1
  170. 170.0 170.1 “He was the first real tinker, you know.”

    “Before we knew tinkers have specializations,” Kid Win added.

    “I’ve thought about it. The disintegration gun, the jetpack, the sonic weapons, the power sources and explosives that were surprisingly effective for their size. I suspect his specialty tied into manipulating and enhancing wavelengths and frequencies.” - Excerpt from Interlude 14.5 (Bonus Interlude)
  171. 171.0 171.1 ➥ KAEING THA (Hidden Hand); Real name unknown
    Disposition: Villain (B)
    Last known location: Anchorage
    Subordinate within the Anchorage faction of Gold Coin. Has an established criminal history involving drug trafficking, violence, and murder.
    Can adopt another form, described (incorrectly) as two dimensional. Envelops others and exerts external force to control their actions and assume limited control of their powers. - PRT Quest (Anchorage)
  172. Alec shrugged, “So yeah. I worked for him for three or four years. We did jobs, I learned the family trade. Called myself Hijack at first. He started to get on my case. I think maybe he was having trouble affecting me the same way he did before my powers kicked in, so he compensated for that by riding me. Pushed my limits, made me do stuff that was dangerous, stuff that was hard on my conscience. Wanted me to break, beg him to stop, so he’d have leverage to get me to do what he wanted.” - Excerpt from Buzz 7.1
  173. “And it looks like he’s a Shaper 4, Brute 7, with the longest list of homicides or suspected homicides I’ve seen on someone who wasn’t already in prison. Thick file, I take it he has lots of followers?” - Excerpt from Sentinel 9.1
  174. Hookwolf – A onetime contestant in underground Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death. His journey has led him to the Slaughterhouse Nine. A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another. His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)
  175. 175.0 175.1 175.2 HORIZON; Maria Whitworth
    Classification: Thinker 3; Striker 1-12*
    Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon
  176. He nodded. “Well enough. There’s no risk in letting them near Saint. Imp is a stranger-five, Canary is a master eight, but I would be very, very surprised if she had taken control of anyone here for the purposes of misleading us or breaking Saint out.” - Excerpt from Cockroaches 28.2
  177. Her power renders her unnoticeable, to the point that people she attacks don’t remember she attacked them. - Cast (In Depth)
  178. 178.0 178.1 178.2 “Let’s face the facts, Simurgh. Ziz. Israfel. Ulama. Whatever you want to go by. You started acting funny pretty much right away, after Eidolon bit it. Maybe that’s mourning. Maybe you respected him as an enemy, ’cause he was one of only two individuals who could really give you guys a run for your money. Or maybe you had a different relationship.” - Excerpt from Cockroaches 28.4
  179. Jack seemed so pleased with himself.

    Jack has a thinker ability.

    What? Not precognition.

    “Or is it about doing something significant? Does killing Scion count?” - Excerpt from Interlude 26b
  180. Question: We do see that Imp's power rendered her undetectable to almost every single one of the Nine (excepting Cherish and maybe Hatchet Face, if she got too near him). Would Jack still have gotten around her by somehow always ducking or standing in the wrong place or even slashing out at apparently empty air?

    Answers by Wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when she does attack her attack is off-target, or she hesitates, creating a window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses his full senses with his shard happening to kick into full gear (a la Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens to connect. - Posted on Sufficient Velocity
  181. 181.0 181.1 Jamestown Radiation blaster, could focus effects to turn individuals into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by Wildbow.
  182. 182.0 182.1 182.2 182.3 “Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1
  183. A small handful of individuals in the C.U.I. hadn’t been brought onto the group. Null, the cape who made the Yàngbǎn possible, was independent. He couldn’t be a part of the whole. Others included Tōng Líng Tǎ, who had a power that was too slow to use, not worth the fractional decrease in power that came with including her in the network, Shén yù, the strategist, and Jiǎ, the tinker that supplied the C.U.I. with its devices, including the simulations for the drills. - Excerpt from Interlude 23
  184. 184.0 184.1 Bakuda is a chaos tinker. Somewhere in line with the field test tinker.
    Blasto is an Alchemist.
    Bonesaw likely started out as a Limit but breadth and depth factor in to branch her out considerably.
    Cask is magi, I guess. I kneejerked a 'no', but I suppose it fits.
    Chariot is closer to being a mover hyperspecialist.
    Jia is a simulation architect.
    Kid Win is closer to being a mastermind.
    Lab Rat is more a field test tinker (chaos), working his way to valid results by experimenting on others (and sometimes himself).
    Better to say Alan Gramme was an Architect, but a dramatic shift and change to becoming Mannequin made him a Combat Magi instead.
    Masamune - Resource
    Richter - Virus tinker
    Squealer - probably Hyperspec-Architect Obsessive.
    Stinger - Hyperspec (Rockets)
    String Theory - Doomsday Architect
    Tecton - Tectonic Templar

    Ogun - Chaos Tinker-Shaker
    Particulate - Disintegration/Dust hyperspec-binary.
    Trainwreck - Crude bodysuit/armor combat-resource tinker & case 53. - reddit comment by Wildbow.
  185. 185.0 185.1 Jormungand / Jörmungandr – Another name for Leviathan (see below). - Cast
  186. 186.0 186.1 Jouster’s blaster-striker hybrid power involved his lance, a power that conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions.

    He could choose the effect, making it fairly versatile. Concussive blasts, fire, ice, lightning, suction and disintegration, among other things. Trick was that he had to hit to deliver the effect. - Excerpt from Drone 23.1
  187. <Bruticus> He's got a set, he can't just create more, right?
    <Wildbow> That's not quite how it works, Brut
    <Wildbow> TRUMP touches on trump powers and the type of trump trigger that gives the type of trump power (not a hard rule, mind you)
    <Wildbow> In Jouster's case, he's a one-four.
    <Bruticus> Ah
    <Wildbow> The fact that it's an 'augment weapon' striker power is set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles
  188. 188.0 188.1 188.2 188.3 Gold Coin. Cape refugees turned criminal. Guns, more drugs. You can see why Walsh is your second in command, with experience in narcotics. He might have insights into operations or effective countermeasures. All master-class, or with some master ability. Tactically, your first impression is that it's less about controlling people, and more about controlling entire areas. Keep people out of one area, use people in another, leverage, control a situation, and so on. They're less likely to be as disciplined as the Bratva, but they were capes before they came over from Thailand. They had experience in fights. They may well be coordinated. - PRT: Department Sixty Four [Worm Quest] - Page 14
  189. 189.0 189.1 Khun Sa/Prince Prosperous Breaker transformation into immovable onject with nervous control over animals, people and some electronics in the area - parahumanList, bolded edit by Wildbow.
  190. Kid Win Tinker specializing in alternate settings or uses. Struggles to build more focused devices. - parahumanList, bolded edit by Wildbow.
  191. 191.0 191.1 “Kismet, balance thinker,” the Caucasian said. He wore a white robe with a hard, faceless mask that had only slits for the eyes. - Excerpt from Crushed 24.3
  192. 192.0 192.1 “Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - Department Sixty Four, PRT Quest thread ii p32
  193. 193.0 193.1 Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, bolded edit by Wildbow.
  194. 194.0 194.1 Lab Rat Specializes in tinker drugs that turn subjects into monsters while storing their original state for when the transformation ends. - parahumanList, bolded edit by Wildbow.
  195. “Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?”
    “The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. Inthe current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Excerpt from Sentinel 9.1
  196. Labyrinth – Retains the ability to manipulate her immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme examples of how powers can affect one mentally, she veers between lucidity and a dissociative fugue state. - Cast (In Depth)
  197. 197.0 197.1 Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Excerpt from Buzz 7.9
  198. 198.0 198.1 Laserdream – Eldest child of Lady Photon and Manpower. Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)
  199. 199.0 199.1 Leet Tinker with no limits, except that creations have chance to misfire respective to how much he's worked on the idea/in the field. - parahumanList, bolded edit by Wildbow.
  200. Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Excerpt from Interlude 14.5 (Bonus Interlude)
  201. Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, bolded edit by Wildbow.
  202. If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Excerpt from Interlude 14.5 (Bonus Interlude)
  203. Legend – Leader of the Protectorate. Runs the team based in New York. Is one of the best, if not the best ‘flying artillery’ capes, with flight and unsurpassed versatility and power from the lasers he can emanate from his body. Among other things, his lasers can turn corners, fork into multiple lasers, pass through walls and freeze or ignite his targets. He has recently left the Protectorate’s Triumvirate. - Cast (In Depth)
  204. 204.0 204.1 Secondary powers of sound detection and sound manipulation, adjusting select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification.His third power was a mover power. - Excerpt from Venom 29.6
  205. Leonid screamed, double volume, and it was an eerie, echoing scream that bounced through the area, each echo lower in pitch than the last. Not that he needed it to reach that far. Each echo of the scream coincided with a fraction of him fading out of existence. Simultaneously phasing those parts of him in behind our group. Canary had started to sing, nervous, but Leonid faded in behind her. Two seconds to teleport. - Excerpt from Venom 29.6
  206. Leviathan is a thirty-foot tall monstrosity with enhanced speed, enhanced strength, a watery afterimage that follows after his every movement and macrohydrokinesis. He killed forty six parahumans during his attack on Brockton Bay, leaving many others wounded or crippled. Most see him as the weakest of the three. Has shattered islands and coastlines in the course of his attacks. - Cast (In Depth)
  207. All three Endbringers are exceptionally tough, to put it mildly. See the latter half of this comment by /u/whispersilk (look for the numbers) for details. As a rule, the only things that are actually going to penetrate the center of their bodies are things that ignore the laws of physics. Endbringers regenerate (and regenerate faster as you get closer to the middle of their bodies) and fight at peak capacity so long as their core remains intact (keep in mind that you're effectively having to dig through a spiral galaxy's equivalent of matter to reach the core in the first place). - reddit comment by Wildbow.
  208. 208.0 208.1 ◈ LIGHTSLINGER; Camden Ito
    Classification: Blaster/Shaker 8
    Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)
  209. Licit is a little more viable as a hero, making forcefields in basic geometric shapes, suspended in air. Cubes, spheres, cones, etc. He can allow others to pass through these forcefields at will, or make them relatively impenetrable. He's fit, driven, and focused, but his mindset and approach to things make the big city bad for him - he's exceedingly susceptible to bad influences, particularly where partying, sex, drugs, and drama are involved. In a small town, he's distanced from the worst of that, and he remains reasonably happy. He takes on more active duty than Edict, maintaining a stricter police-PRT liason role, going on ride-alongs and ensuring the local police stay up to date. Like Edict, he'll frequently go to other small towns to check in on things if there's a new cape or something, help with out-of-town crises, etc, and the PRT receiving him know to keep tabs on him during leisure hours. - reddit comment by Wildbow.
  210. “Prisoner 599, codename Lung. PRT powers designation Brute 4-9 asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Excerpt from Interlude 6
  211. Lung – A half-Chinese, half-Japanese individual, he was sent to prison in the East and eventually escaped, making his way to America, where he defeated and absorbed a number of sub-gangs, retaining all the Asian members. Tall and bearing tattoos of dragons up his arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength, regeneration, claws, enhanced pyrokinesis, and other benefits. At the most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)
  212. 212.0 212.1 Lustrum Massive breaker form fueled by draining from the physical and mental facultires of those nearby - parahumanList, bolded edit by Wildbow.
  213. 213.0 213.1 Mannequin Tinker specializing in closed systems, typically augmentations for a multi-piece suit containing his own body. - parahumanList, bolded edit by Wildbow.
  214. 214.0 214.1 ➥ MINAKHM (March); Real name unknown
    Disposition: Villain (B)
    Last known location: Anchorage
    Subordinate within the Anchorage faction of Gold Coin. Has an established criminal history involving drug trafficking and violence.
    Touch impels individuals to move in a set distance and attack anything that comes within their range. - PRT Quest (Anchorage)
  215. 215.0 215.1 Marquis – Amy Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)
  216. TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - reddit comment by Wildbow.
  217. I could see Narwhal, standing off to one side, two of the Dragon’s Teeth flanking her. Masamune wasn’t present, but from what I knew of the guy, he wasn’t even close to being a front-lines combatant. They’d recruited him from the ruined area of Japan, a somewhat crazed hermit, and gave him work in figuring out how to mass produce their stuff without the maintenance issues snowballing out of control, like tinker tech tended to do in large quantities. - Excerpt from Sting 26.2
  218. 218.0 218.1 Miasma was a stranger, invisible and undetectable but for an odorless gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and coma. - Excerpt from Sting 26.5
  219. “Be advised,” I reported, my hand to my ear, “They’re attempting retreat in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Excerpt from Scarab 25.3
  220. I noted Mock, but I couldn’t see much of what she was doing. Her power, though, put her in the same general category as Rachel. She empowered minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Excerpt from Scarab 25.3
  221. Mog’s acts as ‘the benefactor’ include financing Tuurngait/Derian, donating to children’s and research hospitals, funding medical research, charity and goodwill programs, and scientific research in general. Only Derian and Dredge know that the melee-shifter brute is the bankroll - to everyone else, Mog is just muscle. - PRT Quest (Villains), document by Wildbow.
  222. ➥ MOG; Real name unknown
    Disposition: Villain (A)
    Last known location: Anchorage
    Mog is the apparent leader of the Anchorage faction of Tuurngait. Despite being pure muscle, Mog has maintained a presence in the area for some time. Apparent crimes include robbery, black market trade and assault.
    Mog absorbs impacts and utilizes the energy to trigger physical changes, including new features, armor and weaponry. - PRT Quest (Anchorage)
  223. 223.0 223.1 “The only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest] - Page 32
  224. 224.0 224.1 ◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal
    Classification: Master/Trump
    Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by Wildbow.
  225. Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of. While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros. Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by Wildbow.
  226. 226.0 226.1 Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by Wildbow
  227. 227.0 227.1 Mush (Deceased) – Classified as a Shifter, Mush could form amorphous or vaguely humanoid bodies out of trash, mud, dirt and sand. Killed by the Nine. - Cast (In Depth)
  228. 228.0 228.1 228.2 Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1
  229. Mush – A member of the Merchants, capable of absorbing masses of loose material and debris to form a protective, shapeshifting shell of trash, dirt and other loose matter. - Cast
  230. "Movers! We need fliers, teleporters, runners! You'll be responding to pings! Rescue the fallen, get them to emergency care, assist any others where needed! Myrddin will give you your orders!" - Excerpt from Extermination 8.2
  231. Myrddin was flying, now. Two of his subordinates were advancing as well. One had a beachball-sized ball of jet black extending a foot away from his splayed hands, crackling with arcs of electricity that were both absolutely black and somehow still glowing enough to be seen in the dark. The other figure was an Asian woman with a painted mask and a giant lantern in her hands. - Excerpt from Migration 17.7
  232. Narwhal was one of the named examples. Despite people’s impressions, she didn’t demonstrate this against Leviathan.

    She creates crystalline forcefields and can move them at high velocities. She can also, if you’re within fifty feet of her, create a forcefield that bisects part of your body. Bling, you’re missing an arm. Bling, you’re missing an upper body. - Prey 14.3, comment by Wildbow.
  233. Can transform into an inhuman creature with enhanced speed and strength and a nigh-invincible exterior, but only when unobserved by conventional sight. - Cast (In Depth)
  234. 234.0 234.1 Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.
  235. Nilbog – A crazed lunatic, Nilbog gained the power to create life, collecting raw biological material and using it to fashion minions. With this power, he has settled in a small town and depopulated it to repopulate it with his own creations. - Cast (In Depth)
  236. Because she fits in the same category as Eidolon, I thought. Too dangerous to allow her to make contact with the man.

    I wasn’t even that comfortable with them helping here, but there weren’t a lot of excellent options for thinker capes who could simply cut right through the layers of deceptions the enemy had been using. - Excerpt from Sting 26.5
  237. Child’s play, all of it. The money, with its imaginary value, it was something he breathed. Setting up the tools to manipulate it had taken a little time, but that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others.

    He understood numbers, and through them, he understood everything. - Excerpt from Interlude 21 (Donation Bonus #1)
  238. 238.0 238.1 ◈ OGUN; Mulatu Desalegn
    Classification: Tinker-Shaker
    Tinker produces devices by passively altering surroundings, without active tinkering. - WD Helena, document by Wildbow.
  239. But he was still Oliver. Whatever gradual transition his power was offering, it hadn’t changed the person at the core of it; an insecure, socially stunted teenage boy. In a way, it had made it worse. Oliver’s face and body changed according to his basic perception of attractiveness, and that changed a little every time he saw a new face. In little ways, his face changed day by day, to the point that it wasn’t always easy to recognize him. - Excerpt from Migration 17.8
  240. 240.0 240.1 One Brainwashing-capable thinker - parahumanList, bolded edit by Wildbow.
  241. Othala's power grants powers. It does so by means of a striker venue (touch) and it's a positive relationship. - reddit comment by Wildbow.
  242. Othala – Can grant powers with a touch, drawing them from a limited, rather basic subset, including enhanced speed, strength, invincibility and flight. Othala wears a red bodysuit with a rune at the chest. - Cast (In Depth)
  243. “Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary friend who can mess around with us, but I didn’t see any sign of anyone invisible walking around.” - Excerpt from Imago 21.1
  244. “He has a mirror self,” she said. “Who walks in a world very similar to this one. This self has a limited ability to affect our world, and can’t be affected by us. Othello can push himself into that other world to bring his other self into ours, and vice versa. One leaves, the other enters. It looks very much like teleportation or invisibility. It isn’t.” - Excerpt from Imago 21.4
  245. Panacea, Amy Dallon (Incarcerated; Birdcage) – An adopted member of the family, the daughter of Marquis. She is possessed of complete control over the biology of those she touches, a fact that has led to her incarceration in the Birdcage, where she’s reunited with her father and is coming to terms with what she did. Panacea has freckles and frizzy brown hair, and at least one tattoo, to commemorate her sister. - Cast (In Depth)
  246. 246.0 246.1 “Parian,” Kid Win replied. “A parian doll was a kind of doll about a hundred and fifty years ago. Though Parian’s costume is actually closer to a more classical Victorian style porcelain doll, from the same era.”

    “Oh.” That was random. What kind of guy knew that much about dolls?

    He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Excerpt from Sentinel 9.2
  247. Parian, Sabah – Controls the northern end of the city. Not an official member of the group, but tied to their alliance. Once a ‘rogue’, Parian saw many of her friends, family and classmates die when the Slaughterhouse Nine attacked the territory she was protecting. In the hopes of protecting and supporting others, and perhaps giving the Undersiders a more moral voice, she has joined their alliance and taken control of a territory of her own. Parian’s powers allow her fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting. She has used this to fashion cloth dolls she animates. Wears a frock as a costume, with a porcelain doll’s face for a mask, and a wig of golden curls. - Cast (In Depth)
  248. “Displaces people or things to another dimension, filled with water, brings them back. Particulate’s a dust tinker.” - Excerpt from Crushed 24.3
  249. “Not our duty. Yours.”

    “It’s everyone’s duty.”

    “We handle enemy you don’t see, you costumes help enemies above ground. Scare Prathama away.”

    Like it’s that easy. “We need your help. Everyone’s help.”

    “No. We show ourselves, and all ends badly. We fight subtle war. Better to lose today and fight subtle war tomorrow.”

    Better to let Behemoth win than to show themselves and lose whatever edge they hold against their current enemies? - Excerpt from Crushed 24.2
  250. 250.0 250.1 ➥ PRIN HUNLIKA (Princess Scarecrow); Real name unknown
    Disposition: Villain (A)
    Last known location: Anchorage
    Second in command of the Anchorage faction of Gold Coin. Wife of group leader Khun Sa. Has an established criminal history involving drug trafficking.
    Prin Hunlika generates an aversion field affecting all individuals within roughly 500 feet (or 1.66 city blocks). Her presence in the field necessitates long ranged warfare. Individuals who were close to her when her power was activated may experience a higher-intensity effect and harm themselves as they attempt to leave the area. Tends to clear areas for jobs or transactions and/or drives individuals into the range of her partner & group leader. - PRT Quest (Anchorage)
  251. ➥ KHUN SA (Prince Prosperous); Real name unknown
    Disposition: Villain (A)
    Last known location: Anchorage
    Leader of the Anchorage faction of Gold Coin. Has an established criminal history involving drug trafficking.
    Khun Sa can metamorphose himself into a solid fixture that grants nervous system control over humans and animals in the area, as well as limited control of electronics. In this state, he cannot move or be moved, and is assumed to be invulnerable. - PRT Quest (Anchorage)
  252. Prism is a master. - Monarch 16.11, comment by Wildbow.
  253. Prism – A member of Legend’s Protectorate team in New York, Prism can split herself into three copies, and return those copies to herself for a burst in speed and strength. - Cast
  254. 254.0 254.1 Interdimensional tech. Multidimensional projectiles, guns that fired 'tags' that shunted people into other realities for a time, created doors between realities, a lens that could be tuned (like a radio station) to peer into different realities. He could also build basic tinker stuff (power armor, ray guns) - All of this came with costs - the inter-reality stuff was expensive to build, and all the while, he had to endure multiple personalities. Not so much one head with different personalities taking turns, but three conjoined (in a manner of speaking - they were connected between realities, not physically) heads with constant communication between. A little crazed as a consequence. - reddit comment by Wildbow.
  255. “Psychosoma,” I reported. “Stranger four, master seven. First squad, get guns trained on him, everyone else, scan the area. Master protocols. Confirm everything.” - Excerpt from Sting 26.5
  256. Golem was panting as he rested on the ground. Psychosoma’s monsters emerged from the smoke, one using the same ledges he’d created to descend, the other crawling on the outside of the building. Homeless, to look at them, twisted into monstrous shapes. False shapes. He could deal enough damage and break the effect, and they’d be human again, unhurt. - Excerpt from Interlude 26a
  257. 257.0 257.1 [21:59] <Lexicon> Is Purity's light a breaker state? I thought it was just a aesthetic effect, given the rest of her doesn't seem to change.
    [22:00] <~Wildbow> Breaker state.
    [22:00] <~Wildbow> She's basically the subtype of breaker that goes 'Turn breaker, gain access to a powerset while in breaker state', but with contingent costs/benefits with holding the form (personal battery, in her case)
    [22:02] <~Wildbow> Her trigger doesn't really work with her powerset, if she's not breaker. - IRC chat archived Spacebattles
  258. 258.0 258.1 Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)
  259. ◈ RAIL; Sadie J. Austin
    Classification: Mover/Blaster 2
    Grants temporary invulnerability while moving touched targets or self a set distance. - PRT Quest (Anchorage)
  260. Initial tests indicate that Rail can touch objects to move them a set distance of forty-three feet along any horizontal plane. - PRT Quest (Anchorage)
  261. One of the other boys spoke, “For any interaction with any flagged shifter or,” the boy paused, “master. Oh.”

    “So,” Weld said, “Keeping in mind that Regent is the highest rated Master in the city, I’d like for you to give us this week’s password.” - Excerpt from Parasite 10.2
  262. Regent, Alec (Also Jean-Paul Vasil) – Controls the southeast end of Brockton Bay, a shantytown area which suffered badly from the attack. Sixteen, Alec is fairly amoral, stemming from a childhood spent growing up under the shadow of the emotion controlling supervillain Heartbreaker. His powers allow him to provoke uncontrolled movements or spasms of particular body parts, but his true abilities come to bear when he can gain long-term access to a victim, decoding their nervous system and gaining complete and total control over their body. - Cast (In Depth)
  263. Object/Versatile: Revel - Detail Generator - Blaster, spreadsheet by Wildbow.
    Note: 'Revel' has since been replaced with the word 'Lantern'. If you have access to an older version the spreadsheet, please share it on the Talk page.
  264. Revel, leader of the Chicago Protectorate and official overseer of Tecton’s Ward team, was stepping up to the plate. Floating up to it, whatever. She rose into the air, and caught one full current of lightning inside her lantern. The sheer force of the blast knocked her back, and she struck a wall, pressed against it with her lantern held in front of her.

    She began releasing spheres of light from the lantern, each larger than a human head, slow-moving but numerous. Their trajectories were unpredictable, some striking friendlies, others carrying forward towards Behemoth. Where they struck friendlies, they only exploded in brilliant showers of sparks. When they touched Behemoth, they sheared right into him, cutting two or three feet deep before flickering out. - Excerpt from Crushed 24.3
  265. 265.0 265.1 Her creator was named Andrew Richter. He was a tinker with no codename, but he did good things. From his apartment in a town called Deer Lake he’d created programs and set them loose. His programs gathered information and disrupted computers to interfere with criminals of all types. They helped with research and complex programs. They emptied the bank accounts of criminal organizations and donated those funds to charities, through proxies that made every donation appear legitimate. - Excerpt from Interlude 10.5 (Bonus)
  266. Romp Alternate name for Mockshow, above - parahumanList, bolded edit by Wildbow.
  267. ◈ ROULETTE; Desdemona Shelley (“Dez”)
    Classification: Thinker 4
    False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette
  268. Roulette can, in her words, ‘shotgun precog’. She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively. The ability hits a ceiling at the point where she is incapacitated for longer than the visions last. - PRT Quest (Anchorage) - Roulette
  269. Rune – The youngest member of Empire Eighty-Eight at present, a teenage girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)
  270. Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Excerpt from Sentinel 9.2
  271. Scion had an adaptive nullifying defense that was just borg shield, basically, auto-tuning against whatever was used against him, and would work against anything to one hundred percent efficacy, after the initial hit. - reddit comment by Wildbow.
  272. 272.0 272.1 “Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.”

    “Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Excerpt from Queen 18.5
  273. Consistency - Is the power accurate? Does it always do what you want it to when it's used? Scrub was a powerful shaker/blaster but couldn't really control where the blasts hit with any degree of accuracy. At most he spammed a general area. We nerf consistency here and Mr. Snatch moves objects 5 feet, but in random directions. Or he reaches out blind, seizes objects in the general direction he's pointing, but might grab the gun instead of the screw, or the target's watch. - reddit comment, by Wildbow.
  274. 274.0 274.1 Scrub dips into trump with the heavy interdimensional slam and ability to ignore/negate most brute defenses. He'd take a chunk out of Alexandria, for example.

    But it's only a dip. - reddit comment by Wildbow.
  275. Capable of shifting herself into a ‘shadow state’, she can pass through walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)
  276. Shatterbird (Missing) – Typically the one that heralds the arrival of the Slaughterhouse Nine at a new city, Shatterbird is a silicakinetic with the ability to manipulate glass at will over a wide area. She was born in the Arab Emirates and dosed with a Cauldron formula, prompting the manifestation of her powers and the deaths of thousands. Eventually made her way to London, then America, joining the Slaughterhouse Nine. She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)
  277. 277.0 277.1 Shen yu Thinker, maintained expert tactical abilities and understanding of movements and maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, bolded edit by Wildbow.
  278. 278.0 278.1 Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)
  279. 279.0 279.1 “I’ll explain for those of you who lack access to the PRT records or the time to peruse them. Siberian is not a brute-class cape. Siberian is a ‘master’, and the striped woman is a projection. I caught a glimpse of the man who is creating the projection before they retreated.” - Excerpt from Interlude 14.5 (Bonus Interlude)
  280. The Siberian (Deceased) – A recurring nemesis of the Triumvirate, the Siberian’s skin is striped with black and white, leaving her nationality uncertain. Her powers make her unstoppable and untouchable, with no armor protecting against her blows, no object barring her way, no weapon touching her, and no power affecting her. - Cast (In Depth)
  281. The Simurgh isn’t a thinker ten. There’s cases of scores exceeding ten. - Comment by Wildbow on Cell 22.1
  282. 282.0 282.1 Trainwreck is a case 53 tinker. No proper limbs/body, had to build it.

    The Simurgh is another case of a tinker as a secondary power. Picked up details from tinkers and executed it via. a thinker/trump sort of approach. - reddit comment by Wildbow.
  283. 283.0 283.1 The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - reddit comment by Wildbow.
  284. Gate/Gate: Skidmark - Detail Generator - Mover, spreadsheet by Wildbow.
  285. Skidmark (Deceased) – Leader of the Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)
  286. 286.0 286.1 Skinslip was a minor regenerator with a changer ability, allowing him to manipulate his own skin. I could see him using it to scale a surface. He extended that ability by flaying people and crudely stitching or stapling their skin to his own. The regeneration connected the tissues and extended his power’s breadth and reach, but it didn’t prevent all rejection or decay, forcing him to replenish it from time to time. He was a newer member, but they’d still cloned him. - Excerpt from Sting 26.5
  287. “She’s a villain,” the PRT uniform cut me off, touching his way through some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Excerpt from Extermination 8.5
  288. “Prescience. Interesting,” the Director called out, as I ducked low and used the cubicles to hide. “We assigned you a thinker-one classification, but perhaps we fell short.” - Excerpt from Monarch 16.2
  289. “Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Excerpt from Cell 22.1
  290. Taylor Hebert, Skitter – A 16 year old native of Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees. With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and strategic thinking to seize the advantage in battle.Her powers manifested in January 2011, triggered by a bullying campaign by her former best friend and two other girls. She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way. She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)
  291. Long story short, Taylor’s sensory input from the bugs is vastly different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when Bitch attacked her) without really noticing she was doing it. Things are that thin, that easy to block out. - Shell 4.3, comment by Wildbow.
  292. 292.0 292.1 ◈ SNAPTRAP; Ryan Murray
    Classification: Shaker 7, Mover 1
    Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage)
  293. Mannequin, Alan Gramme (Turned to Glass) – Once known as Sphere, a tinker working on sustainable energy and living spaces in hostile environments, including ocean-borne cities and a moon base. Was attacked by the Simurgh, saw his wife and child die, and snapped. Butchered himself and sealed the parts in an impervious, doll-like shell, with ball joints and chains separating the sections and a loadout of various retracting blades, gases and guns. Turned to glass by a bombing run utilizing some of Bakuda’s weaponry. - Cast (In Depth)
  294. 294.0 294.1 ➥ SPLOOSH; Real name unknown
    Disposition: Villain (B)
    Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2
    Last known location: Anchorage
    Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.
    Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage)
  295. 295.0 295.1 “I remember you,” Spur said. He smiled. Teeth that had been professionally done, no doubt. He wasn’t bad looking, but not quite my type. Spiky hair, and a costume that mingled barbed wire tattoos with real barbed wire, where his skin was exposed. Mid twenties, with hair bleached to a near-white and acid washed jeans. His mask was simple, black, covering the upper half of his face, with only a circle of barbed wire at the brow. A trademark of thinker powers, to do the whole forehead thing. A precog who was most effective in the midst of chaos and heightened emotions, and fairly competent otherwise. “Bad Canary?” - Excerpt from Venom 29.3
  296. 296.0 296.1 Power: Driven - Squealer’s thinker power gives her 5 in Drive. She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by Wildbow.
  297. Power: Mad Maxine - Squealer is a large scale vehicle tinker, her build list follows at the end of this entry. She can reduce the time of builds by 20%, skip a higher quality required component, or allow another augmentation (to a maximum of double standard) by adding the ‘make it bigger’ option on the list. ‘Make it bigger’ and added augmentations still require raw materials. - Playtest Capes, document by Wildbow.
  298. Bambina landed atop the wall. Her teammates landed beside her, each holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Excerpt from Drone 23.2
  299. 299.0 299.1 Stinger Tinker specializing in propulsion, mainly jetpacks and missiles. - parahumanList, bolded edit by Wildbow.
  300. Stormtiger – A contestant in the same underground fighting tournaments asHookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him. He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents. Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)
  301. 301.0 301.1 String Theory Tinker favoring macro-scale doomsday devices, created objects had timers built in from start of creation process, with catastrophic misfires if interrupted. - parahumanList, bolded edit by Wildbow.
  302. “The one that is speaking is Tattletale, member of the Undersiders,” Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but she isn’t. We don’t know her power, possibly clairvoyance, psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.” - Excerpt from Extermination 8.7
  303. Tattletale, Lisa Wilbourn (Also Sarah Livsey) – Controls central Downtown, though she doesn’t show much presence. Seventeen years old, Tattletale possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge. This renders her a master at obtaining information, cracking encryption and playing head games with her enemies. - Cast (In Depth)
  304. 304.0 304.1 “Tinker and thinker both. Architecture and geology sense. Armor lets me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Excerpt from Queen 18.5
  305. There was a member of the C.U.I. who was officially known as Ziggurat, though she was really ‘Tōng Líng Tǎ’ to her allies and countrymen. She’d used her power to erect stone walls and start the construction of a palace for the Imperial family. Three walls stretched between three impressive towers, with the palace at the center of the acres of empty space within. - Excerpt from Speck 30.3
  306. After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word. - Playtest Capes, document by Wildbow.
  307. 307.0 307.1 Trainwreck was very similar to the Merchants’ Mush, but without the ability to reintegrate into a human form, and the parts couldn’t necessarily move easily. That said, he was his own power supply. He had tinker knowledge that he used to give his body workable joints and more complicated engineering/weapons. - Interlude 21, comment by Wildbow.
  308. Then you get someone like Trainwreck, who doesn't have access to outside ideas. He's a case 53 tinker who needed to build himself a body. That example power 'crude tinkering' I noted before? That's his. He can work with scrap and develop something that works pretty damn well. His gear is fairly limited, but he can build it fast and he can build it with parts from a rusted old car. - Spacebattles post by Wildbow.
  309. Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)
  310. “Tunguska and Virago,” McKay reports.
    “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37
  311. 311.0 311.1 ➥ TUNGUSKA; Real name unknown
    Disposition: Villain (A) Classification: Blaster 8/Shaker 6
    Last known location: BC Protectorate Secure Custody
    Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)
  312. 312.0 312.1 ➥ Unknown; Jed Tylor
    Disposition: Unknown
    Last known location: Anchorage
    A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage)
  313. 313.0 313.1 He is. Über and Victor are both Thinkers. - Cast (In Depth), comment by Wildbow.
  314. Über and Leet (Missing) – A thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme. Disappeared after working with Coil. - Cast (In Depth)
  315. 315.0 315.1 Upperhand Trump. Could copy the general nature of powers with an output, and produced his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, bolded edit by Wildbow.
  316. Usher - Consistent trump effect (one parahuman?), focused to the point of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by Wildbow.
  317. She liked the wings, though. The wings were good. The rest would take getting used to, after thirty years as the childlike Faerie Queen, but the wings were a natural fit from the start.

    “You’ve formed a new Triumvirate,” a cape in the crowd said.

    It might have sounded accusatory.

    “Valkyrie will be starting on the bottom,” Legend said. “She’ll earn her way to whatever rank is most fitting.” - Excerpt from Teneral e.1
  318. 318.0 318.1 ◈ VELLUM; Tanya Engalychev
    Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification)
    Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)
  319. Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.

    Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.
  320. Velocity (Deceased) – Deceased. Had enhanced speed at the cost of a lowered ability to affect the world. Slain in the Leviathan arc. - Cast (In Depth)
  321. Victor – Has the ability to steal learned skills and talents through proximity to others. Victor retains these talents indefinitely, while his victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)
  322. 322.0 322.1 322.2 ➥ VIRAGO; Real name unknown
    Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1
    Last known location: Anchorage
    Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file.
    Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage)
  323. Vista, Missy – The youngest member of the local team at thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and the local superhero teams, feeling the loss of her first crush and teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (In Depth)
  324. 324.0 324.1 Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Excerpt from Queen 18.5
  325. “I would have,” Forrest said. “I know Skitter. Taylor. Weaver. Whatever you call her. We’ve talked, talked a lot. I’ve heard her side of things, and I know you’re off base.” - Excerpt from Interlude 22
  326. Weld – Once the forerunner of a new phase in the Protectorate’s plan to acclimatize the public to capes, Weld was to be the ‘face’ of the more monstrous or unusual capes, taking over the Wards, with plans to eventually have him lead a city’s Protectorate team. Left the Wards following the revelations about Eidolon and Alexandria’s involvement with Cauldron. Now leads the Irregulars. Weld has metal flesh, a consequence of his ability to absorb metal and incorporate it into his biology. This renders him nigh-indestructible and gives him basic shapeshifting ability. - Cast (In Depth)
  327. 327.0 327.1 Wendigo
    Player: SCG
    Allegiance: Independent
    Power: Shifter/Breaker. Body is a space-warping effect. Space-warping lingers throughout his general area. He leaves a trail of breaking/snapping/fracturing space-warp behind him. He can also channel this effect into things he touches. Maintains ability to further warp himself, to use as an attack. - PRT Quest (Villains), document by Wildbow.
  328. 328.0 328.1 Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, bolded edit by Wildbow.
  329. The blaring noise stopped as a voice emanated from the speakers.

    “Scion. Zion. Golden Man. It’s Lisette. Kevin Norton introduced us. What the man down there is saying… whatever he’s saying, don’t listen. Turn away. Please.“

    Turn away. - Excerpt from Interlude 26
  330. “I do,” Weld nodded. He’d memorized it as a rhyme, as suggested by his old boss. Maybe that had been the intention from the start:

    Mover, Shaker,
    Brute and Breaker.

    Master, Tinker,
    Blaster and Thinker,

    Striker, Changer,
    Trump and Stranger.
    - Excerpt from Sentinel 9.1

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