San Diego is a major city on the West Coast of United States of America.


San Diego is home to PRT department eight[1] and has one of the more prominent Protectorate teams in the United States.[2]

The department has a large Wards training center, offering several months of training during the summer.[3] As such, San Diego is home to relatively large Wards team, both a stable group of exemplary members and itinerant or visiting Wards.[4]

The San Diego department lost many members in the wake of the Echidna-incident, both those who lost faith in the Protectorate and those who were transferred to shore up other teams, as San Diego was in a stable position.[5]

Name Description
Spire Team leader. Declines to attend the Behemoth fight in New Delhi because of his missing team members, having cold feet at the last second.[5]
Prefab A large mam with shoulderpads that look like the tower-tops of a castle, carrying a heavy tinker-tech cannon.[6] Able to create crenellated walls, extending fifteen up, although needs a large amount of time to set them up.[7] Joins in protecting Pretender.[8]
Gully An eight foot tall[9] case 53, hunched over because of her overabundance of muscle,[10] with a severe underbite and distorted teeth.[9] Repeatedly passed over for promotions to team leader, largely due to her monstrous nature.[9] Maintains braids that hang to the ground, and carries a shovel, though it isn’t necessary for her earth-manipulation.[9] Leaves the Wards to join the Irregulars.[9]
Scapegoat Wears robes and a goat mask with a circlet. Can accept the wounds of others and transfer them to touched foes in a somewhat drawn-out process.[11]
Wanton Able to turn himself into a storm of telekinetic energy, picking up debris and loose items and having it all orbit a central point.[12] Mentored by Gully. Transferred to Chicago to work under Tecton.[13]
Unnamed Chicago Ward Mentored by Gully before serving as a Ward under Tecton in Chicago.[13]

References Edit

  1. The largest 65 cities in the United States host individual departments as of 2012. They are numbered accordingly, in order of decreasing size.


    8 San Diego - PRT Master Reference
  2. And he couldn’t help but notice the gaps. San Diego, Vegas, Brockton Bay. Three of the more prominent teams in the United States.

    Defiant, Dragon and Weaver were among the last to arrive. They joined the unofficial capes who’d filled the void that should have been occupied by the San Diego capes.

    “The ships have all arrived,” Chevalier said, breaking the silence, starting his speech. - Excerpt from Interlude 24
  3. In the case of troublesome Wards, it gets doubly difficult because Wards aren't generally moved from city to city, and you have the parents as additional hurdles to negotiate with. Some will get sent to, say, San Diego for the huge Wards training center, and that keeps them busy for a few months while 'boot camping' them, but that's for a summer at best and the kid eventually goes back. In some cases, you just end up with a better trained troublemaker, like we saw with Sophia Hess. - reddit comment by Wildbow.
  4. I've dropped WoG on it, but San Diego is a Wards training ground. Wards will travel there for the summer for training and troublesome Wards will get sent there in hopes of getting straightened out. There's a high proportion of Wards, both a stable group (of good sorts who are hoped to be good examples) and itinerant or visiting Wards. - reddit comment by Wildbow.
  5. 5.0 5.1 San Diego, absent. They’d lost too many members, abandoned by those who’d lost faith in the Protectorate, with the remnants cannibalized to support other teams in need. San Diego was more or less stable, so there’d been little pressure to resupply them with new members.

    Except that Spire, San Diego’s team leader, hadn’t felt confident walking into the fight. There’d been the human element, the fears, the concerns. He’d had cold feet at the last second, decided not to come. An integral part of their defense, gone, forcing them to adapt. - Excerpt from Interlude 24
  6. The elevator doors opened for Rime to exit, then shut. The three of us continued up to the roof. Prefab was large, and his armor made him look larger, with shoulderpads that looked like the tower-tops of a castle, each probably weighing twice as much as my entire outfit, equipment included. He carried a heavy cannon, obviously tinker made. - Excerpt from Drone 23.2
  7. Prefab was the last to step inside, slowing down as he approached the ramp. I could see light glittering around the edges of the roof, growing more intense over the course of seconds. Ten, fifteen seconds passed, until there was more of the light than there were spaces in between. The light was most intense near the edges.

    In a clap of thunder, a rush of wind and a flare of… anti-sparks, crenellated walls appeared, extending fifteen feet up from the lip of the roof’s edge. The sparks, such as they were, were black at their core, surrounded by shadow. They spun in the air before drifting to the ground, where they flickered out of existence.

    “Does that block his line of sight? I can make them taller,” Prefab said. - Excerpt from Drone 23.2
  8. “Counting coup?” Leister asked. He was the sole subordinate that Vantage had brought along. Rime, by contrast, had brought Usher and Arbiter from her team. Prefab from San Diego had shown up as well. - Excerpt from Drone 23.2
  9. 9.0 9.1 9.2 9.3 9.4 The Irregulars
    Formed of a splinter group of ex-hero Case 53s and others, following the revelations of the Triumvirate’s involvement with Cauldron. The group does mercenary work, with a focus on doing good deeds more than on making money, and retains loose ties to the Protectorate and Wards.
    • Gully – Once a member of San Diego’s Wards team, Gully was repeatedly passed over for promotions to team leader, largely due to her monstrous nature. Gully is muscular to the point of being grotesque, eight feet tall, but hunched over, with distorted teeth and a severe underbite. She maintains braids that hang to the ground, and carries a shovel, though it isn’t necessary to use her earth-manipulation powers. - Cast (In Depth)
  10. Gully – A monstrous parahuman based in San Diego, Gully has an overabundance of muscle, to the point that she hunches over, and a severe underbite. She can manipulate earth. - Cast
  11. Scapegoat – A cape hailing from San Diego, Scapegoat wears robes and a goat mask with a circlet. Can accept the wounds of others and transfer them to touched foes, in a somewhat drawn-out process. - Cast
  12. Wanton – A member of the Chicago Wards, Wanton can turn himself into a storm of telekinetic energy, picking up debris and loose items and having it all orbit a central point. - Cast
  13. 13.0 13.1 “Tattletale, Undersiders, this is Gully. I’m only as strong as I am because of the data I got from studying her power. There was a time that she looked after two members of my team, when they were based in San Diego. Wanton was one of ’em. If you treat her with anything less than the utmost respect, you won’t get any more cooperation from me. Got it?”

    “Not a problem,” Tattletale said. I nodded an agreement. - Excerpt from Scourge 19.3


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