When in costume Scapegoat has a white and gold color scheme. His mask is an alabaster goat's head in reference to his name, with two curling horns fixed to a golden circlet. He can move the visor up, if needed. He wears white functional robes similar to Myrddin, with armor present underneath, a golden chain around his waist with a goat's head buckle. He was short enough that Taylor concluded he was probably under 18.
Later in his career he would wear a black costume with a golden goats mask.
Scapegoat "heals" people by means of shifting alternate possibilities and substantiating them into reality, transferring mental and physical afflictions between targets. To do this he uses his own body as a bridge and a reference base for this process, keeping him from absorbing every possible symptom.
Scapegoat's power allows him to dig through potential realities to find uninjured versions of the person he is working on and apply that person's condition to his target. This removes the person's injuries, essentially making it as though they had not suffered them at all. The effect is weaker if the target resists, and can be broken if they are subjected to impacts, injuries or shocks in one to six hours following the procedure. They must stay within a 150 feet of him. Once he uses his power, he takes on the injuries of the person he has applied it to. He is even capable of transferring permanent disabilities or power-induced effects.
His power has an offensive application, wherein he can apply the injuries he sustains to an enemy, with a lower chance to revert to him if the enemy is injured.
Experiencing Scapegoat's power is very uncomfortable during the transfer, as you briefly feel multitude of seemingly-random sensations at the same time.He can concentrate to "seal" a given transfer, reducing the risk and eventually making the transfer permanent. Alternatively, he can concentrate to influence the duration of afflictions he's applied to himself upward or downward. These options are mutually exclusive. Things are harder for if the subject still has organs that he has had removed.
During the Echidna Incident he was paid off by Tattletale to heal the damage done to Skitter without informing him of the extent of the latter's injuries. He was reduced to a blind coughing wreck after absorbing her injuries.
He was later able to transfer these injuries into a Echidna clone. Overall he acquitted himself well in the fight against Echidna, vastly reducing fatalities and casualties among the defending capes, such as Clockblocker.
↑ 1.01.11.2Scapegoat – A cape hailing from San Diego, Scapegoat wears robes and a goat mask with a circlet. Can accept the wounds of others and transfer them to touched foes, in a somewhat drawn-out process. - Cast (Spoiler Free)
↑The cape wore a goat mask, golden, and a black costume. He sat on one of the benches of the bus. There were others in the bus, men and women in cuffs.
Now that I looked, the cape had cuffs on as well.
“This is Scapegoat,” Mayday said. “He can heal. Sort of. It’s complicated.” - Pitch 6.5
↑how his power works Scapegoat pulls high definition simulations and images from other realities and situates them in '1.5' space (see my recent Labyrinthexplanation) with an eye to making them permanent. He also transfers hard-to-define factors, realities and signatures (such as ongoing power effects) and takes them on or shoves them into other individuals. If he touches an ongoing, high definition simulation and abstract signature (a duplicate/clone), he might well set in motion an effect that calls them into reality in a more permanent sense. So that walking distillation and encapsulation of the shard's xerox of Mister Mister the duplicator transitions out of 1.5 space and into 1 space. And from there, you end up with screwed up power dynamics. Mister Mister's shard is sitting there with the following rule: <[I double the number of Mister Misters, I sap his stamina to ensure he doesn't overuse it and bankrupt me, and after 60 seconds I destroy half of them.]> - but there's a problem, because an override is on one of the Mister Misters's Misters from another shard, and it says <~pull this into this reality and keep it there, because this guy has ongoing effects (wounds, diseases) on it~>. So the shard follows its rule, and depending on relationships to shards, the nitty gritty particulars of shard and situation, resources, breadth and depth, and if it would create interesting conflict at an interesting time... sometimes the shard gets around the override by destroying the original, phasing it back into the storage dimension, whatever. Note: for those reading this comment, added an edit to my last comment above. - Scapegoat power Synergies (Wildbow, reddit.com, 2017-05)
↑ 12.012.1Scapegoat was out of the van and shouting. Weld was among the capes that came to his assistance. He held a female clone in his iron grip, with one hand over her mouth.
Tecton and Wanton moved to help, and Scapegoat looked up at me, gesturing.
Pointing at the ground.
The second I was settled, Scapegoat laid his hands on the clone Weld had caught.
As before, the sensations hit me. Phantom sensations of every possible texture and experience rippling across my entire body.
This was why he’d told me to land. He’d been worried I might lose control of my power, maybe losing control over Atlas and fall.
The sensations kept hitting me. It was a deeper sensation now. Tastes, vision, hearing… everything under the sun, fragments of a million different sensations. Picking through the noise was nearly impossible. I had to find refuge in my swarm’s senses, disassociate from my body…
The clone and Scapegoat were down, struck by the glass from the van’s windshield. Chevalier had been caught by something, a fragment of glass that had penetrated a slit in his visor, and he was struggling to fight three clones and avoid hitting his teammates, all while partially blind.
I checked myself. I could breathe, I wasn’t blind. All despite Scapegoat’s disabled state.
Had he transferred the conditions to the clone? Was I in the clear?
I wasn’t sure, and I wasn’t sure I could afford to take the risk and stray beyond that one-hundred and fifty foot range of his. - Excerpt from Scourge 19.5
↑He thought his powers meant he finally had relief from a life of what seemed like an endless march of failing health, new illnesses, syndromes, and mystery diagnoses. The poor bastard. - Playtest Capes
↑San Diego, absent. They’d lost too many members, abandoned by those who’d lost faith in the Protectorate, with the remnants cannibalized to support other teams in need. San Diego was more or less stable, so there’d been little pressure to resupply them with new members.
Except that Spire, San Diego’s team leader, hadn’t felt confident walking into the fight. There’d been the human element, the fears, the concerns. He’d had cold feet at the last second, decided not to come. An integral part of their defense, gone, forcing them to adapt. - Excerpt from Interlude 24.x
↑XV Question: What does the PRT/Protectorate do with capes that are too young to join the Wards, such as the five-year-old third-gen cape mentioned in Piggot's interlude? Is there a daycare program?
Wildbow No daycare. Gradually more involvement over time, trying to make it feel like family/home. Come after school, meet the heroes. Let's do some fun training! Let's do a costume and do a photoshoot, how cool is that? [...] Doc_PRT "Oh hey how do you feel about fighting S-Class threats. You can do that now!"
Wildbow (Generally discouraged, but kid heroes will want to protect their hometown. Brockton Bay Wards are hardcore) - Conversation on discord, archived on spacebattles.