Abilities that enhance melee strikes with a variety of effects.
Particularly short ranged forms of telekinesis, including pyrokinesis.
It should be noted that enhanced strength is generally not a Striker power, but part of the Brute classification, although Flechette claims some forms of strength not accompanied by increased durability are considered Striker powers
When dealing with Strikers, PRT-teams’ general response is to maintain a set distance and maintain sight on the Striker. Open areas are preferred over cramped quarters. Unlike most other classifications, the Striker rating has no additional countermeasures for a rating of nine or higher.
The team is notified as to the Striker classification.
↑ 2.02.12.2Striker - Touch based and melee effects. Typically weapon’s or arm’s reach limited. Strikers result from immediate, in-your-face threat, usually a singular object or individual. - WD Rulebook: Characte Creation
↑ 5.05.15.25.188.8.131.52Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, as per Brute.
General response is to maintain a set distance and maintain visual on the striker. Open areas are preferrable to cramped quarters. Threat level 2+: Team is notified as to the striker classification. Formation should maintain a distance. Foam sprayers authorized. Threat level 5+: Truck mounted foam sprayers and net guns are authorized. Threat level 9+: None. - PRT Master Reference - Classifications - Striker
↑ 6.06.16.2Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Excerpt from Sentinel 9.2
↑Catscratch #R0101 Offers a minor effect or weapon (claws, flaming, icy, sonic booms on impact) that augments both hands. Also offers either enhanced attack speed, raw attack power, enhanced reflexes, or doubles down on the aforementioned effect/weapon. On delivering an attack, gain an augmentation for follow-up attacks, carrying over until the fighting ceases for a minute or more. Augmentation can include added accuracy, damage, attack speed, or enhanced effect, but remains consistent with a given vial result (if damage, is always damage). - Detail Generator - Vials
↑Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Excerpt from Speck 30.2
↑ 9.09.1Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, bolded edit by Wildbow.
↑The Doctor typed something onto the keyboard, paused, and then typed something else. “Madcap. Well, the good news is that he isn’t one of ours, so there’s no conflict of interest. The bad news is that the PRT rated him as a striker seven.” - Excerpt from Interlude 12.5
↑ 11.011.1Assault – A kinetic energy manipulator, capable of controlling energies of movement, acceleration and motion relative to himself and things he touches. Was once Madcap, a jailbreak specialist, but was captured by Legend and Battery, and joined the Protectorate. Eventually married Battery. - Cast (In Depth)
↑Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage)
↑ 14.014.1Black Kaze Teleported, with momentary existence in all spaces between departure and arrival, allowing katana strikes at intervening foes Independent Mover/Striker - parahumanList, bolded edit by Wildbow.
↑Striker 5, Shifter 1 (Wildbow note: should be Breaker 1 (Brute). If you had to put a number to the Brute, it would be 1. Classifications get murky out of context, though.) - Wildbow on Brandish
↑It was a piece of the puzzle, but that puzzle was still far from complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Excerpt from Interlude 24.x
↑In truth, there were three. The largest was thirty feet long, running from the ramp at the back to the cabin at the front, almost entirely set into the floor. There was no decoration on it. Only mass, sturdy craftsmanship, and the mechanisms necessary for the cannon that was set inside the handle and blade.
It would have been too heavy for the ship to carry, except he’d already used his power, drawing it together with a second blade, an aluminum blade a mere four feet long. Lightweight.
His ability to see the ‘shadows’ about people was an extension of this power. He could see the general makeup of the two weapons, the phantom images, the underlying physics, in lines and shapes and patterns.
It was about perspectives. Relationships. He’d drawn them into one blade, with the appearance of the larger, the properties of the smaller.
The third blade was decorative, with a ceramic blade, gold and silver embellishments and inlays in the blade. The thing was ten feet long from end to end, and again, it had the cannon set within. Combining the first blade with this one proved more difficult. He granted the weapon the appearance of this blade, gave it the cutting edge, but retained the lightweight mass and the durability of the largest weapon. - Excerpt from Interlude 24.x
↑◈ CLAY; Jess Greiss Classification: Shaker 4, Tinker 1*, Striker 1 Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage)
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)
↑ “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”
“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1
↑Clockblocker, Dennis – Current leader of the local Wards. Puts objects and people on ‘pause’ by touching them, freezing them in time for an indeterminate period. Frozen objects are rendered unable to move or be moved. Something of a rebel, he picked his name as a way of thumbing his nose at his superiors. Has struggled with a dad who had leukemia, the shifting leadership structure of the Wards and the local superhero teams as a whole, and his own perception of the teams in general. - Cast (In Depth)
↑Dauntless is a striker/trump. The two aspects are irrevocably linked, thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by Wildbow, posted on Spacebattles.
↑Dauntless (Deceased) – Armsmaster’s unwitting rival. Had the ability to empower items with a gradual, cumulative degree of power. Bore a spear with devastating arcs of electricity, a shield that generated forcefields and boots that let him fly, with other abilities not outlined in the story. - Cast (In Depth)
↑“Tentative ratings, based on what we know, we have her down as a brute eight, a changer two and a combination of striker and master with a rating of ten.” - Excerpt from Queen 18.4
↑“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Excerpt from Queen 18.5
Oliver would be a low-level shifter. - Cell 22.6, comment by Wildbow.
↑“I’ll be just as bad as the Simurgh. In a different way. I touch someone, and then I spit out copies. Uglier, stronger… meaner. I can’t control them. If I got my hands on one of the major heroes? Someone like that Myrddin guy?” - Excerpt from Migration 17.8
↑ 30.030.1► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
Cape name confirmed as Upperhand.
Targeted and defeated a blaster/striker cape called Facet. The cape was powerful, and highly sought after by the San Francisco team, creating crystal growths with a touch and dismantling them for catastrophic artillery-level sieges. Facet was pulverized beyond all recognition.
Targeted and defeated two capes in one confrontation:
A shifter villain by the name of Deviant. The cape could manifest changes in reaction to wounds, but the changes were to areas far from the wound site. Deviant was shredded.
A weapon dealer Blaster capable of ‘machine gunning’ endless sprays of needles, punching through concrete, was torn in half, midsection pulverized.
Protectorate member by the name of Hydrofoil was targeted. A brute/mover cape with a personal shield that produced torrents of water in reaction to breaches, traveling by means of a personal tidal wave, was found in an apartment. The floorboards of the apartment apparently shattered, and Hydrofoil’s shattered remains were piled within the ensuing depression. A note (handwriting suggestively similar to Don Fraser’s) pointed the PRT to Hydrofoil’s illegal side business. - PRT: Department Sixty Four, thread III [Worm Quest] - Page 18
↑Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Excerpt from Sentinel 9.2
↑She could do other things, but the primary benefit, the easiest thing to do, was making her ammunition punch through anything. It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too
slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Excerpt from Sentinel 9.2
↑Flechette, now Foil, stood off to one side. She’d donned a black costume, which I was pretty sure was made of one of my failed attempts at a Tattletale costume, using asymmetrical belts, boots, armor and gloves to cover the areas where I’d tried to embellish. Her mask was an opaque pane, like Clockblocker’s, but black, with silver trim at the edges. - Excerpt from Drone 23.5
↑Imbues melee weapons with vast impact, but power protects target, resulting in target being thrown great distances. - parahumanList, bolded edit by Wildbow.
↑ 36.036.1“Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact.“ - Excerpt from Queen 18.5
↑ 37.037.1HORIZON; Maria Whitworth Classification: Thinker 3; Striker 1-12*
Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon
↑ 38.038.1Jouster’s blaster-striker hybrid power involved his lance, a power that conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions.
He could choose the effect, making it fairly versatile. Concussive blasts, fire, ice, lightning, suction and disintegration, among other things. Trick was that he had to hit to deliver the effect. - Excerpt from Drone 23.1
↑<Bruticus> He's got a set, he can't just create more, right?
<Wildbow> That's not quite how it works, Brut
<Wildbow> TRUMP touches on trump powers and the type of trump trigger that gives the type of trump power (not a hard rule, mind you)
<Wildbow> In Jouster's case, he's a one-four.
<Wildbow> The fact that it's an 'augment weapon' striker power is set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles
↑The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'
In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)
↑Othala's power grants powers. It does so by means of a striker venue (touch) and it's a positive relationship. - reddit comment by Wildbow.
↑Othala – Can grant powers with a touch, drawing them from a limited, rather basic subset, including enhanced speed, strength, invincibility and flight. Othala wears a red bodysuit with a rune at the chest. - Cast (In Depth)
↑I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4
↑Panacea, Amy Dallon (Incarcerated; Birdcage) – An adopted member of the family, the daughter of Marquis. She is possessed of complete control over the biology of those she touches, a fact that has led to her incarceration in the Birdcage, where she’s reunited with her father and is coming to terms with what she did. Panacea has freckles and frizzy brown hair, and at least one tattoo, to commemorate her sister. - Cast (In Depth)
↑ 45.045.1◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)