The Teeth originally operated in Brockton Bay, were they participated in a turf war at some point, killing Heith Anders. They eventually participated in a bidding war to hire the services of the Slaughterhouse Nine, instructing them to kill some members of the Protectorate. After completing the task, the Nine turned on them, nearly wiping them out. However, they settled elsewhere and bounced back, with operations in Boston and New York, although none of their original members remain.
The group has an ethos of violence, anarchy, and profit at any cost, not unlike the ABB. They move between cities on a bi-weekly or monthly basis, looting and harassing a few choice people before leaving for a new location.
During their return to Brockton Bay the Teeth have seven or eight parahuman members, combined with about twenty unpowered individuals. Each member wears a costume bristled with blades, spikes and spines. Teeth, eyes, desiccated body parts and bones are worked into their costumes, giving them a collective theme focused on aggression and violent retaliation for any slight. Because of their similar style of dress, powered and unpowered members are hard to tell apart.
Leader. Fourteenth in a line of 'Butchers', has inherited a fraction of the powers and the consciousnesses of the previous Butchers. Originally known as Quarrel before killing the thirteenth Butcher in New York less than a year ago. A tall Asian woman wearing stylized samurai armor, she has the power to make any attack strike the target within a certain range on top of the powers of her predecessors. Uses a bow and a Gatling gun.
Can, for a limited time, transform into a four-legged creature just a bit smaller than Bitch's dogs. In this form he can use a scream that temporarily nullifies powers.
Has limited blood control with personal biokinesis, allowing her to create hard physical cutting weapons and congeal blood into scabs that protect her. Escaped after the Teeth were defeated by the Undersiders.
Escaped after the Teeth were defeated by the Undersiders.
Can rapidly produce large amounts of duplicates (fifteen clones in three seconds), serving as the Teeth's front ranks. The clones rapidly degrade after their creation, ending up brain dead after a few seconds and reduced to pulp within 15 minutes. Has an adversarial relationship with Blasto.
Has the ability to fill empty spaces with hundreds of small, razor-sharp forcefields, with collective, cumulative resistance.
↑ 1.01.11.21.3Once a gang in Brockton Bay, they were nearly wiped out by the Slaughterhouse Nine. They re-established themselves as cells in New York and Boston, and have since rebuilt, though turnover has proved high enough that no original members remain – only the name survives. Savage, reckless, willing to do anything for a profit, they aim to oust the Undersiders and use violence to carve out a territory. - Cast (In Depth)
↑“Years ago. Allfather still ruled Empire Eighty-Eight then. They held a big meeting between all of the factions. We stopped by. Great fun. I don’t think they accomplished a thing that day. We provoked a bidding war instead. Group called the Teeth wound up hiring us to kill some members of the Protectorate team. We did it, and then we wiped out the Teeth before leaving the city.”
↑ 4.04.14.2The Teeth had tried to take a bite out of Parian’s territory. They had a history in the bay, and like the Ambassadors they had been nearly wiped out, only it was nearly a decade ago. They’d settled elsewhere while they bounced back, with a turnover rate high enough that none of the original members persisted. There was only the name, and an ethos of violence, anarchy, and profit at any cost, not unlike the ABB. Parian seemed to be making a point of not asking for our help, and I wasn’t intending to offer it until she did. - Excerpt from Chrysalis 20.1
↑The reality is that the Teeth are strong because they're aggressive and because they're aggressive, they don't often have a strong footing. They go somewhere and they have to fight for a place and a seat at the table, and they're good at fighting. They'll loot, raid, harass, and bully, and beat a few choice people down, and then they'll scram. Moving frequently involves heavy opportunity costs. Imagine picking your life up on a bi-weekly or monthly basis to move to another city. By the time you're done traveling, finding your accommodations, getting settled, and doing what you need to do, you're almost at the point where you're getting ready to move again. - reddit comment by Wildbow.
↑Skitter turned her attention to the other leader. “Butcher?”
“No,” the woman replied, standing from the table.
“I didn’t think so. Do you have any other business you’d like to bring up, while we’re all here?”
“You die,” Butcher said. “You can’t kill me. I will win.”
With that, her longest statement yet, she turned and walked away.
“Not good enemies to have,” Accord commented. It was just his group and the Undersiders now. - Excerpt from Interlude 20
The entire group, even the straight-backed Ambassadors, seemed to react with relief.
“Guess my sister has one more kill under her belt,” Regent commented. “Fourteen voices in Cherish’s head to keep her company as she spends the next few centuries alone at the bottom of the bay.” - Excerpt from Imago 21.6
↑ 8.08.18.2I had let two days pass since my conversation with Miss Militia. Dealt with the Teeth. They weren’t all gone. Hemorrhagia had slipped away, as had Reaver, and there were rank and file troops. Parian still had some cleaning up to do, at the very least, but the Teeth weren’t the presence they had been. - Excerpt from Imago 21.6
↑I moved on to boards of a different color. The red bulletin boards and whiteboards with red writing: Brockton Bay. Potential threats: the Teeth, Red Handed, Heartbreaker, Lost Garden, Adepts, the Orchard, The Fallen. - Excerpt from Imago 21.7
↑ 10.010.1They reached the top floor and came face to face with the Teeth. Seven parahumans, wearing costumes that bristled with blades, spikes and spines. They managed to wear the trophies of their defeated enemies without looking primitive. Teeth, eyes, dessicated body parts and bones were worked into their costumes, a collective theme that promised aggression and violent retaliation for any slight. - Excerpt from Interlude 20
“Lots of aggressive powers. Butcher’s at the forefront of it all. Spree has rapid fire duplicate generation, Vex has the ability to fill empty spaces with small, razor-sharp forcefields, Hemorrhagia is a limited hemokinetic with some personal biokinesis, Animos can transform for limited times and packs a power nullification ranged attack while in his other shape. There’s two or three others.”
“I’m asking about their goals,” I said. “Any clue what they’re thinking? Are they going to come after us?” - Excerpt from Imago 21.1
↑ 12.012.1Inside the building, the Teeth were recuperating from a recent conflict with Miss Militia and the other heroes followed soon after by an attack from Parian’s stuffed animals. As a whole, the Teeth amounted to twenty or so unpowered troops, plus a half-dozen or so powered ones. Even the unpowered Teeth had ‘costumes’ of a sort, were dressed in a hodgepodge of armor that made it hard to tell them apart from the powered members. - Excerpt from Imago 21.6
↑Less than a year ago, Butcher had been known as Quarrel, and as Tattletale told it, Quarrel had used a much smaller version of that same bow to kill Butcher Thirteen in a drawn-out fight in New York. - Excerpt from Imago 21.6
↑Butcher XIV, Quarrel – The fourteenth in her line, Butcher was once Quarrel, before challenging the leader. Since the original Butcher was killed by a subordinate, both the accrued powers (only a fraction) and consciousnesses of the previous Butchers have been passed on to the one who kills them, the combined voices driving the subject mad if they do not follow the proper procedure of challenging the leader. As such, Quarrel gained a share of thirteen sets of powers on top of her own – the ability to make any attack strike its target, provided they are in range. Is a tall Asian woman with a costume described as stylized samurai armor, festooned with barbed blades, and a string of skulls at one shoulder. Uses enhanced strength to carry a gatling gun that would normally require a turret mount. - Cast (In Depth)
↑One dog leaped to the side, planting its feet on a wall, then leaped for the Teeth on the far side.
A four-legged creature just a little smaller than the dog lunged into the air, brought the two of them crashing down into the midst of the sea of tiny forcefields. Animos. - Excerpt from Imago 21.1
↑Animos was pinned by another dog, a yellow light surrounding both of the unnatural beasts. He screeched at the dog, a high-pitched noise that made me wince, but the effect didn’t take hold. Animos’ scream could strip someone temporarily of their powers, but Citrine was dampening the effect. That, or there was nothing to take away from the dog. The mutation was Rachel’s power, technically. - Excerpt from Imago 21.1
↑One of the female members of the Teeth, I suspected Hemorrhagia, was cooking food for her team. A distance away, Butcher was sitting on a stool, her feet up on a table, her mask off. She had a cloth in hand and was wiping her gun clean, oddly disconnected from the clatter and chaos of her team. - Excerpt from Imago 21.6
↑Shallow cuts appeared on Hemmorhagia’s face, chest and arms as she tried ineffectually to shield herself, and those same cuts exploded violently as she used her power to draw her blood from her body and turn it into hard, physical, cutting weapons. More blood congealed into broad scabs that protected her and reduced the damage of the continuous slashes. - Excerpt from Imago 21.6
↑Four Sprees split off from him as he stood there, slightly hunched over as if bracing himself against recoil. They were produced with such force and speed that they briefly flew through the air, stumbling slightly as they hit the ground running. Three more Sprees were a fraction of a second after the first wave, with even more following a half-second behind them.
Fifteen or so Sprees in three seconds, before I’d even had a chance to call out an order. Duplicates produced at the rate that a machine gun spat bullets. - Excerpt from Imago 21.6
↑Spree was the first to use his power, and I got a sense of just how and why the group had arrived at this present strategy. It wasn’t just that Butcher was dangerous enough to walk face-first into danger. They had Spree to form their front ranks. - Excerpt from Imago 21.6
↑Spree's not as powerful as you make him out to be - the biomass degrades and trying to leverage the biomass is just going to create failed sorts of biokinesis. They degrade to the point that they end up brain dead within seconds and become meaty pulp within 15 minutes. Pep talks don't factor in. - reddit comment by Wildbow.
↑Crime lord of East Allston since est. date of April 2009. No subordinates. No past history as a subordinate. Criminal history indicates cap of second degree murder, tendency to mass damage to property and persons. Produces uncontrolled lifeforms that are incapable of replication. Adversarial relationship with Accord (#13151), Spree (#14755) and Chain Man (#14114). - Excerpt from Interlude 19 (Donation Bonus #1)
↑They were brought to a stop when they found the second of the Teeth’s defensive powers waiting for them. Vex’s forcefields were countless, numbering in the hundreds, each sharp enough to cut exposed flesh. Alone, they weren’t strong, but the shards had a collective, cumulative resistance. I’d hoped Rachel’s dogs would have enough raw strength to power through. - Excerpt from Imago 21.6