Civilian Identity Edit
Taylor was a tall, rail-thin, pale, young woman with long, curly black hair and glasses. She had a thin-lipped, wide, expressive mouth she inherited from her mother, and her large eyes and gawky figure made her look a lot like her dad. She was approximately 5'6" at the story's outset Taylor didn't wear clothes that showed skin, or bright colors. Emma presumed this was an unconscious effort to blend in or hide. At various times, she wore a brown hooded sweatshirt over a green t-shirt.
As time went on and under the influence of Lisa Wilbourn she began to vary her wardrobe more. Learning to vary her appearance to blend into situations. She also grew taller and gained some muscle from her training regime and activities as a parahuman.
Parahuman Identity Edit
As Skitter, Taylor wore various costumes made of spider silk.
Initially, she wears a black-and-grey spider silk bodysuit with armor panels made out of insect shells and exoskeletons augmented with more spider silk. The costume's prototype had fabric that was a dirty yellow-gray color, and the armor was colored dark mottled brown-gray. She later dyes it black with grey paneling before she goes out. The lenses of her mask are durable, high-end swim goggles tinted to help filter out bright lights, with lenses from an old pair of her glasses sealed inside with silicon. Her mask leaves the back of her head uncovered and her hair free to fly behind her.
She kept her costume clean by having bugs eat and clean any waste and wiping it down with a cloth.
The spider-silk fabric is too tough to cut with an x-acto knife, although it can be slowly cut through using wire cutters. It was mostly waterproof. The costume lacks the full extent of the armor paneling she planned, including protection for the back of her head, but the armor covers her face, chest, spine, stomach and major joints. Eventually it included shoulder pads, elbow pads, wrist guards, a chest guard and kneepads, possibly more. Each had "layers" resembling a pillbug. The mask design features dull yellow lenses and sections of armor designed to imitate a bug’s mandibles.
Later, after a redesign, she incorporated clawed fingertips into her costume.
Taylor has a utility compartment for storing necessary items, weapons, and insects in the shape of a spade-shaped armor panel that covers her back., Taylor's backpack contains "a set of EpiPens, a pen and notepad, a tube of pepper spray meant to hang off a key chain and a zippered pouch of chalk dust."
In Queen 18.3, Miss Militia takes a look at the contents and sees: A handgun (Trickster's spare), a length of spider silk fashioned into a long cord, pepper spray, a change purse, containing cotton swabs (to muffle the noise), needles, smelling salts, and change, a collapsible baton, and a combat knife (sturdy enough to be used as a crowbar if needed)
As Weaver, Taylor uses a flight pack developed and maintained by Defiant. She first wears a generic version of her costume created by Dragon, which lacks the armor of her earlier costume simply being a light grey bodysuit with cleaner, slim dark grey armor panels. The mantle around her shoulders and the cloth hanging from her belt are marked in electric blue with her personal gang emblem (a beetle facing downwards) in miniature at each corner, flipped upside down so that it faces upward. 
When she deployed against Behemoth in New Delhi Defiant spray-painted her last Skitter costume white to match her new colors, but allow her additional protection.
After The Timeskip Weaver was properly outfitted with a silk body suit and her usual armor. Her later costume had extra armor, with a coil of silk hidden beneath an armor panel at the back of the hand. Wildbow had her down in his notes as 5’8″ (175 cm), 125 lbs (56 kg) during her stay in prison. According to her Wards physical, she was five feet and nine inches tall. She later described herself as a hundred and thirty pounds and 5'10"
During the oil-rig battle, she wore a black bodysuit with white armor panels and lenses. She carried primarily symbolic weapons - a handgun, taser, and pepper spray - and wore her flight pack. Afterward, she wore a similar costume, including flight pack. She carried the same tube of pepper spray, rescued from the remains of her previous costume. She carried a knife in a holster, and supplemented it with a nano-thorn knife created by Defiant.
As Khepri, Taylor wears a black bodysuit with white armor panels and lenses. She is missing an arm, and appears to not be able to control her body very well. Throughout the fight with Scion, she usually had Doormaker and Clairvoyant attached to her, though when Doormaker ran out of energy for his power, she left him behind.
After the Timeskip, she wears a spider-silk version of her Weaver costume. After it's partially destroyed during the oil-rig battle, she wears a costume that combines elements of several provisional costumes she had created in different color schemes.
The name of Khepri was first seen when Contessa refers to Taylor as such. 
Taylor is initially a shy and awkward teenage girl with a keen interest in capes. She looked forward to the part of her World Issues class where they discussed capes "since the start of the semester". She had seemingly never heard of Trigger Events, but this may have been a mistake by the author.
She was "'surviving', for lack of a better word," from the point her mother died, and then surviving from the point she started getting bullied -- she just wanted to get by. She responded to stress with silence and withdrawal. She suspected that she would hurt herself before she hurt the Trio. However, Wildbow has stated that if she hadn't triggered, Taylor would likely have simply stopped going to school.
She was afraid of illegal drugs, saying she "had this sense" that they were like "an unstoppable black hole". Just the idea of being around someone that was high made her mildly anxious.
Taylor considered joining the Wards, but felt that "the notion of escaping the stresses of high school by flinging myself into a mess of teenage drama, adult oversight and schedules seemed self-defeating". She had no trust in organized institutions, and felt happier having some independence and control.
She suffered from nightmares.
She also started to take the lead more in engagements the undersiders participated in. Eventually taking the lead when dealing with Dragon.
She is an exceptionally accomplished martial artist; her bug-swarm-enhanced senses enable her to react to events faster than a normal human should be able to. She can easily defeat even other experienced parahumans in hand-to-hand combat. The boost to her senses and coordination due to her swarm also allows her exceptional accuracy with firearms. Personality-wise, she is noted to be cold, distant, exceptionally driven, and even ruthless by many characters.
She became concerned that her passenger was influencing her behaviour. She even blamed ordinary emotions on her passenger. She tried hypnosis and bartering with it to control it, to no avail. Eventually she made a kind of peace with it.
Taylor's sanity begins to rapidly fracture after her shard was 're-tuned' by Panacea. Panacea's alterations reduce the range but dramatically increase the power of Taylor's control, at the cost of the 'limiter' on Queen Administrator that prevents Taylor's powers from harming her. The consequences of the loss of the 'limiter are fundamental. She immediately loses the ability to speak, read, or write and continues to degrade over the course of Gold Morning, eventually losing the ability to understand spoken dialogue.
Shards have a pre-programmed drive to cause conflict. The loss of the limiters on Taylor's Queen Administrator shard cause this quality of her power to excessively bleed into her personality. She loses the ability to understand basic human emotional cues and bodily language, ultimately interpreting nearly any and all forms of human interaction as fighting or conflict. Driven into near-total insanity by her powers, she resolves to take over the disparate Earths in order to finally have peace, but is convinced to peacefully retreat into a self-imposed exile by several heroes, including Narwhal, Rachel, Imp, Tattletale, and Glastig Ulaine.
By the end of Gold Morning, the boundaries between Taylor and the Queen Administrator shard have worn thin. Queen Administrator is able to speak and communicate through Taylor, using Taylor's own voice.  Contessa compares her to other parahumans who have lost control of themselves due to the personality bleed-over from an unleashed shard. Echidna, Glastig Ulaine, and the Ash Beast are Contessa's examples of parahumans that Taylor now resembles. Taylor has by this point so degraded that she can only communicate through the assistance of powers, and needs to exert effort in order to be able to communicate as herself, instead of allowing her shard to speak for her.
Taylor ultimately expresses regret for the long chain of decisions she's made, starting from her first meeting with Armsmaster, and culminating in Scion's defeat. At a certain point the losses of friends and the moral compromises became too much, though not even she knows when or where the balance was tipped. Taylor says, in the end, that if she had a way to do it all over again, she would find a way to be a hero differently, a way to do it all better and not pay the prices she was forced to pay.
Afterwards, Taylor, now unpowered, sneaked into an isolated reality along with her father. She met her mother there. 
Taylor had a strained relationship with the students of Winslow High. Because she was bullied extensively by "other girls and a small handful of boys" with the "trio" - Madison Clements, Sophia Hess, and Emma Barnes acting as the ringleaders, she was reluctant to make friends and believed that boys didn't like her. She speculates that the few boys that bullied her sought approval from three of the prettier and more popular girls.
Taylor's Bullies Edit
Madison Clements, Sophia Hess, and Emma Barnes - The Trio of students responsible for bullying Taylor. Emma was Taylor's best friend from first grade to middle school, the two girls stayed at each other's houses every weekend. Upon entering high school, Emma suddenly abandoned her for Sophia and Madison. The three then tormented her - Sophia physically, Madison superficially and Emma emotionally. Because Emma knew some of Taylor's psychological weaknesses, such as the death of Mrs. Hebert, she was the only one really able to hurt Taylor.
Taylor resisted attacking the trio with her powers, no matter how much she wanted to. She considered the thought of her father's disappointment on seeing that she had attacked the Trio "daunting" but less than her anger and frustration with them. Emma Barnes' parents blame Taylor for their daughter's eventual death.
They develop a somewhat strained relationship after she becomes Skitter. but repair it over the time she acted as Weaver. She always saw his teachings as a source of strength.
Other Parahumans Edit
Taylor was, in her younger days, a big fan of Alexandria and Armsmaster. As a member of the Undersiders she becomes close friends with Tattletale, Grue, and Rachel (Hellhound/Bitch). She has a somewhat more distant relationship with Regent, due to being somewhat unsettled by him.
Taylor and Grue become romantically involved after the events of the Slaughterhouse Nine arc, but the relationship is short-lived and fizzles due to dramatically different levels of potential investment in the relationship. Where Grue was unwilling to make it a 'serious' relationship, Taylor very much was.
Taylor and Clockblocker share a vaguely respectful mutual relationship despite being enemies, a connection forged by fighting with or against one another several times. This connection becomes obvious to the point that civilian rumors begin to circulate of a romantic relationship between the two. Taylor is also close to Golem, serving as something of a mentor figure. She also spends a large amount of her time with Chicago wards but is considered not to be as close with them as she is with the Undersiders. As Weaver, Taylor visits Ms. Yamada for therapy. The civilian public begfins to see Weaver as a hero following the Behemoth battle and Glenn Chamber's unauthorized release of her POV video of the battle.
After the time-skip, she is close to Golem, serving as something of a mentor figure. She also spends a large amount of her time with Chicago wards but is considered not to be as close with them as she is with the Undersiders. After recovering from her injuries during the oil-rig battle, Taylor collects a team of parahumans with a semi-rotating membership from capes she had known in the past. This group includes Lung, Tattletale, Shadow Stalker, Cuff, Tecton, and Canary at different points.
He was the first real Cape that Taylor worked with. She loses her respect for him after he betrays her, and they later become brutal enemies. After gaining perspective, Armsmaster apologizes to her (which catches her off guard.) Afterwards they're able to have a civil (if not friendly) relationship.
Alexandria was Taylor's favourite heroine when she was a kid. When she was nine, she went through a phase where wore an Alexandria t-shirt and had her mom help her look up pictures of Alexandria online; the only time she had ever been a fan of a particular hero.
Lisa is one of the first to trust Taylor from their first meeting and eventually becomes her closest friend.
Taylor develops a crush on him and the two date for awhile. After the timeskip, though they have long since separated, she is still surprised to see that he had moved on with someone else.
The two initially have a rocky relationship, but by the end of Worm, Taylor is one of the few Rachel could call a friend.
Taylor is wary of Regent. She knows that he's a sociopath and considers his membership on the Undersiders a necessary evil.
Taylor thinks she's annoying, but tolerates her out of respect for her brother. They develop a close personal relationship later on.
Despite his earlier betrayal, Defiant becomes something of a friend to Taylor, or at least a respected colleague. He and Dragon work to create her equipment and ferry her from place to place, at least partly as an apology.
Abilities and Powers Edit
She can make her subjects do things that they would not normally do, such as walk into fire, produce so much web silk that they physically couldn't produce any more or stinging while injecting little to no venom. She doesn't require "organized" insects. Once she stops controlling them, her bugs revert to their normal behavior patterns.
Taylor has an almost limitless ability to focus on multiple insects at once, or to focus on other things while also using her insects. She can give general instructions, in which case she is only vaguely aware of their movements, or guide individual insects through complex tasks, in which case she is more precisely aware of their movements and environment. However, she could be distracted by the difficulty of focusing on her insects' senses, and by Panacea's modified insects providing contradictory signals. As of Colony 15.7, she was only capable of holding one conversation at a time, even while controlling multiple clones.
Taylor would sometimes use her bugs to "channel" her emotions, lending her an "aura of indomitable calm". This can be seen with Alexandria's interrogation in Cell 22.4 , when Taylor was able to attack Alexandria and the latter was not prepared as Taylor had offloaded all of her emotional cues into her bugs and thus appeared calmer than she truly was.
Practicing doesn't seem to produce results. However, over time, Taylor does learn to more reliably hear through her bugs. As of Cell 22.4, she was unable to understand a phone message heard with her bugs, but was able to identify it was a recording. She was only able to discern tone of voice at "rare moments".
Based on the combined sensory input of large numbers of insects, Taylor can gain a very clear mental picture of whatever they're interacting with. She can also sense the biology and location of every bug she can control. This gives her enhanced aim and the ability to dodge attacks with supernatural reaction times. However, in environments where bugs are scarce, or when dealing with materials that they don't interact with well, her image of the area can become less reliable.
Taylor has a limited range. During periods of stress, it would increase, once reaching over six and a half blocks. The increases aren't permanent. Nevertheless, her base range did slowly increase over time, from two blocks as when fighting the ABB to three blocks when she began to claim territory.
Her power doesn't work on creatures below a certain size. At different times, she speculated that she could control anything with an exoskeleton or shell -- which wouldn't explain how she could control earthworms -- and that it was the subject having a non-complex nervous system. Her power does not affect squid. It's possible that she could control bug-like Case 53s, depending on their brain makeup & chemistry. At one point, Taylor attempted to distract a foe underwater by forming simulated bodies out of sea creatures.
Taylor has come up with a multitude of creative uses of her power. For example, she can produce and manipulate large quantities of spider silk, coat her insects in petroleum jelly and capsaicin to use them like pepper spray, deploy groups of bugs to create humanoid figures, mask her movements, and clear out rat infestations. She was able to catch containment foam on glass carried by her bugs and stick it to her attackers. She can disguise or project her voice by having her insects buzz and chirp together.
She even had some tricks she wasn't consciously aware of learning. For example, she would occasionally use her bugs to cover her while she moved without noticing, making her difficult to track.
Taylor was rated by PRT analysts as a Master 5, which was later upgraded to an 8. A rating of Thinker 1 was officially added when Emily Piggot deduced she could see through her bugs in a limited fashion. Piggot suggested that this should be upgraded when Taylor admitted she came up with the plan to raid the PRT to stop Dragon and demonstrated the ability to anticipate incoming attacks through her bugs, but she was still classified as a thinker-one after Piggot had left office.
Later Director Tagg ordered her to be treated as a Master 10, Thinker 3 with an additional rating of 2 in every other category; in order to make sure his soldiers didn't underestimate her and to authorize additional means of containing her.
- (To Lung): "Don't underestimate me."
- (To Triumph): "Sorry. I didn't want this to go this far."
- (To Doctor Mother): "I know what that's like, I've walked down that road. Maybe not so ugly a road, but I've gone that route. All the way along, I told myself it sucked, but I wouldn't do it differently. I did everything I did for a reason. Except now, having reached the point I was working towards, I finally do regret it all. The last two years, the way I treated my teammates, leaving the Undersiders... I'd change it all in a heartbeat."
- (To Tecton): “Being good or bad was never a thing for me. Not really. It was all about the actions I was taking and why."
- "I didn’t follow that stuff, didn’t buy into the hero worship. I’d always found the capes interesting, I’d followed the non-gossipy news about them, but with the exception of a phase around the time I was nine where I’d had an Alexandria t-shirt and had my mom help me find pictures of her online, I had never really got giddy over any particular hero." - Tangle 6.7
- Taylor likely triggered Monday the third of January 2011 as it was described as the first day of school in the new year.
- "Khepri" is a god in ancient Egyptian religion connected with the scarab beetle, because the scarab rolls balls of dung across the ground, an act that the Egyptians saw as a symbol of the forces that move the sun across the sky.
- Glaistig Uaine calls Taylor "Queen Administrator", queen being one of the regal titles that Glaistig Uaine uses for those with powerful and fully developed shards, which became a popular fan nickname for the power.
Fanart Gallery Edit
|Leaders||Grue • Skitter|
|Members||Bitch • Foil • Imp • Parian • Regent • Tattletale|
|Minions||Atlas • Barker • Biter • Cassie • Charlotte • Forrest • Bryce Kiley • Sierra Kiley|
|Tattletale's Soldiers||Brooks • Dmitri • Jaw • Minor • Pritt • Senegal|
|Associates||The Ambassadors • Bitch's Dogs • Coil (see also: Coil's Organization) • The Heartbroken • The Needlepoints • The Sons of Bitch|
|Leaders||Myrddin • Revel • Shuffle (second in command)|
|Members||Campanile • Stardust|
|Members||Annex • Bearach • Cuff • Garnett • Golem • Grace • Raymancer • Romp • Wanton • Weaver|