Possibly influenced by his own experiences Weld is an accepting and trusting individual,  generally being respectful, honest, and kind to just about everyone barring Cauldron, the Slaughterhouse Nine, and the rest on the end spectre of villains. Weld speaks with a noticeable Boston accent.
While his size and strength lend many to view him as a simple front line combatant. Weld has a keen intelligence with analytical and tactical insight. However he struggles with the changes his body has gone through having lost much of his ability to taste, feel pressure, and smell. It is unknown to the full extent that his senses have been affected. He is highly reliant on music as a coping mechanism as a result, with his quarters among the wards having wall to wall stacks of CDs.
He does not strictly need to eat and functions on less sleep then normal for humans. In fact he used some of his wards food stipend to buy music. His emotional range is also affected. He states that he does not have adrenaline or really feel fear because his body does not produce the chemicals for it.
The two are never seen interacting together in story. However Weld explicitly references Armstrong as a father figure when defending him to Director Piggot, who was saying that Armstrong prioritized research over trying to integrate capes and deviants into society. Weld elaborates he will be visiting Armstrong over the summer. Armstrong is also one of the only PRT Directors who was not hostile to Weaver after the Battle of New Delhi.
Weld was genial to Skitter at their first meeting though neither of them had been introduced at the time and were about to face an Endbringer under the Truce. While professional in his obligation to place her in custody as a PRT sponsored hero, Weld was willing to listen to Taylor when the situation called for it.
Weld is described by Taylor as being "one of the only decent ones out there..." Weld admitted to her that he did not see himself as a hero and was worried about being isolated without any music. She did save him when he came closest to death.
Weld was promoted to head of the Brockton Bay to be the ‘face’ for the more "deviant" members of the Protectorate. Hopefully with his success leading the Brockton Bay Wards team he will eventually go on to lead a city’s Protectorate team.
He was able to secure funding from the PRT when he started his own team.
Despite initial difficulties Weld was able to become a competent leader of the wards and successfully lead them in many perilous confrontations.
Weld's body is "from skin to hair to bone, was all metal and alloys of varying types". He is described as being mostly a textured dusky dark grey though whether this is his natural or "default" coloring or because he absorbed a large amount of such metal is unknown. Of note is the silver tracery, this defines his vary prominent musculature and seems to indicate where his 'veins' are. His eyes are also silver, two lines come from the outer corners of his eyes down his cheekbones and to the sides of his jaw.
It is not unknown for him to have a random collection of metal objects fused to his skin, at various stages of absorption.
Abilities and PowersEdit
Weld, as a Case 53, possesses a completely metallic physiology. This bears repetition, his entire body is metallic down to his inner organs. In addition to having silver eyes his equivalent of inner organs are made of copper and gold. Due to his unique physiology, he is stronger and more durable than others - in his words, 'practically untouchable in a fight'. It also gives him another advantage as it falls into a middle ground between organic and inorganic which renders him immune to select powers. His malleable physiology allows him to survive what would be grievous if not fatal injuries to a baseline Human being. He states he does not really have a heart.
Weld can rearrange the metals that form his body, separate them into their composite elements, and push the impurities out of his skin - allowing him to handle metallic objects with his hands and teeth if he needs to. He can also force parts of himself to melt and drop off, leaving a part of himself behind which makes him distinctly uncomfortable until he replaces the tissue he's lost. This assimilation effect is largely how he repairs damage to his body.
A further ability is his is to shift parts of his anatomy. He has been known the turn his arms into spears and hooks for fighting. He also is able to shape his body to repair any damage he suffers. This shifting extends to his entire body at one point even changing his apparent gender.
Weld was what Cauldron called a deviation scenario. After he was ejected from their custody he woke up amnesic in a scrapyard where he spent an inordinate amount of time separating himself from the metal that had been fused to his body. It is unknown if this was in Boston, but he would eventually be recruited to the Boston Wards team by Director Armstrong, who became something of a father figure to Weld.
Coming to Brockton BayEdit
Weld was deployed to Brockton Bay as part of the response to the Endbringer incursion. Here he met Skitter in passing and their lives would continue to intersect well into the future. He teamed up with Browbeat as part of the plan B response to stall Leviathan.
The aftermath of the attack on Brockton Bay he would see him transferred to the city as the new leader of the local Wards. He would arrive three weeks after the attack having to wrap up personal affairs in Boston. Though he did not make the best first impression on his new team, Weld rapidly proved to be a capable leader, even pushing for therapy for his teammates given what they had gone through.
Weld did not intervene when dragon suits were deployed against the Undersiders.
He was instrumental in repeatedly recovering captured capes out of the new S-Class threat that was released into Brockton Bay. When the extent of Skitter's activities were revealed by Chitter Weld did not let this dissuade him from his mission. He reported it to his boss however.
When Ignis Fatuus revealed dread secrets at the heart of the Protectorate Weld still kept fighting the aberrations created by the S-Class threat.
His team was invited to Cauldron meetings.
Orchestrated one of the only successful invasions of Cauldron's Base, with the aid of some new recruits. Unlike many of his compatriots he had not fallen to despair enough to think all that he had time to do was take revenge on his tormentors before everyone died at the hands of Zion. With a handful of others Weld fought against former friends in defense of both his principals and the time for needed answers to come to light.
Weld was torn apart more fiercely then ever before yet still survived, unable to stand or move due to the horrific damage inflicted on him.
He helped in the final push, showcasing the extent of of his shifting abilities.
|Staff||Jessica Yamada (parahuman psychologist)|
|Members||Hunch • Reynard • Roulette • Weld|
|Directors||Emily Piggot • Thomas Calvert • James Tagg|
|Staff||Renick (deputy director) • Jessica Yamada (parahuman psychologist)|
|Leaders||Armsmaster • Miss Militia|
|Members||Adamant • Assault • Battery • Challenger • Clockblocker • Dauntless • Dovetail • Sere • Triumph • Velocity|
|Team captains||Battery • Triumph • Aegis • Weld • Clockblocker • Crucible|
|Members||Browbeat • Chariot • Flechette • Gallant • Kid Win • Shadow Stalker • Toggle • Vista|
|Members||Brickhaus • Garotte • Gentle Giant • Gully • Mantellum • Matryoshka • Sanguine|